Earlier I was thinking about the whole Barret debate. Most people seem to consider it a noob weapon because any new player can pick it up, and in 10 minutes be easily killing people who have played the game longer and probably have more skill. Then I started thinking about what pissed me off about the Barret, and it was that so many people end up using it, and flood a game with 1-hit-kill Barret rounds.
What I'd like to suggest is some kind of (optional) pricing system on weapons. Basically, all the weapons would have a price tag on them. The price would be based on how easy they are too use, how powerful they are, etc. For example, something like the AK, which is a pretty [:-censored] weapon in my opinion, would be priced very cheaply, awhile the Barret would have a high price.
When you first joined a game, you'd get a set amount of cash to spend o weapons. You'd have to use this money to buy new weapons each time you die. And for each kill you gained, you'd get a little bit of cash. Or as an alternative, every time you spawn you'd have a set amount of money to spend.
I think this would cut down on the rampant use of powerful weapons. Instead of people grabbing Barrets and M72 Laws every time they die, they'd have to be more careful. This would also make dropped weapons from kills far more valuable to pick up. The optimal setup, to me, would prevent a player from using a Barret or M79 all the time, unless they were skillful enough to avoid death and earn enough cash to support their purchases. Meanwhile people specializing in more reasonable weapons like Deagles or Rugers or Spas or whatever would have no trouble buying their cheaper weapons (unless they sucked.)
One other idea I had to add to this would be a "stock" of weapons. For example, say the game could be set to allow only 3 Barrets in the game at one time. What this would do is prevent people from buying Barrets if there were 3 already in use, either in the hands of a player or lying around on the field. Once a dropped barret automatically disappeared, another Barret would be able to be purchased.
If balanced correctly, this could add a whole new element to the game. Some people would hate the system, and some would love it, but the point is that skilled players would truly be benefited for lasting longer, killing more, and picking up discarded weapons, while the noobs who grab a Barret, kill a could of guys easy and then die to a USSOCOM would soon find their Barret habit down the toilet.
Opinions?
What I'd like to suggest is some kind of (optional) pricing system on weapons. Basically, all the weapons would have a price tag on them. The price would be based on how easy they are too use, how powerful they are, etc. For example, something like the AK, which is a pretty [:-censored] weapon in my opinion, would be priced very cheaply, awhile the Barret would have a high price.
When you first joined a game, you'd get a set amount of cash to spend o weapons. You'd have to use this money to buy new weapons each time you die. And for each kill you gained, you'd get a little bit of cash. Or as an alternative, every time you spawn you'd have a set amount of money to spend.
I think this would cut down on the rampant use of powerful weapons. Instead of people grabbing Barrets and M72 Laws every time they die, they'd have to be more careful. This would also make dropped weapons from kills far more valuable to pick up. The optimal setup, to me, would prevent a player from using a Barret or M79 all the time, unless they were skillful enough to avoid death and earn enough cash to support their purchases. Meanwhile people specializing in more reasonable weapons like Deagles or Rugers or Spas or whatever would have no trouble buying their cheaper weapons (unless they sucked.)
One other idea I had to add to this would be a "stock" of weapons. For example, say the game could be set to allow only 3 Barrets in the game at one time. What this would do is prevent people from buying Barrets if there were 3 already in use, either in the hands of a player or lying around on the field. Once a dropped barret automatically disappeared, another Barret would be able to be purchased.
If balanced correctly, this could add a whole new element to the game. Some people would hate the system, and some would love it, but the point is that skilled players would truly be benefited for lasting longer, killing more, and picking up discarded weapons, while the noobs who grab a Barret, kill a could of guys easy and then die to a USSOCOM would soon find their Barret habit down the toilet.
Opinions?