Apart from frequently getting stuck on terrain between waypoints, I find that the bot AI could generaly react much better that it currently does. Some suggestions:
The bots obviously aim into the air higher that the target to account for gravity effects on the bullets. However, when the bots are fighting at close range they act stupidly by firing over their target's head. How much above above the target a bot aims should be a product of a calculation based upon the distance the bot is from it's target.
AI should use different scripts based upon the weapon they carry. For instance, while it may be good for a bot with a light machinegun to get close and personal with it's target, such behavious is rediculos when the bot is carrying a sniper rifle. Snipers should camp, minigunners should hang back, keeping significant distance between himself and the target, and AK-74 users should try to get close to be most effective etc.
Just some suggestions, and should I think of something more (haven't played the game in a while) I will post again.
The bots obviously aim into the air higher that the target to account for gravity effects on the bullets. However, when the bots are fighting at close range they act stupidly by firing over their target's head. How much above above the target a bot aims should be a product of a calculation based upon the distance the bot is from it's target.
AI should use different scripts based upon the weapon they carry. For instance, while it may be good for a bot with a light machinegun to get close and personal with it's target, such behavious is rediculos when the bot is carrying a sniper rifle. Snipers should camp, minigunners should hang back, keeping significant distance between himself and the target, and AK-74 users should try to get close to be most effective etc.
Just some suggestions, and should I think of something more (haven't played the game in a while) I will post again.