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New bugs I noticed
Soldat Forums - Soldat Talk - Need Help? Report Bugs!
bb_vb
January 24, 2004, 10:54 am
After playing 1.2 for a bit, I noticed a couple of bugs that I believe need to be fixed. They are as follows -->

Ultra realistic field of view not so ultra:

When playing in realistic mode, the new 'can't see behind you' rule is not quite right. It is based purely on which side, left or right, the ememy is on relative to you, and not on where you are looking. If you fly in the air and look close to straight down but just to the right, any people below you on your left will become invisible, even though they are clearly in your field of view. What needs to happen is you can see anyone within a 180 degree range (or so) of where you are looking (where the cursor is). I hope that makes sense.


Polygon smoothing shows map bugs:

I have noticed a problem with the new polygon smoothing thingy. When making maps, occasionally you will accidentally make a polygon with 2 of the vertices too close together, and it will become just a single straight line, which is then impossible to select and delete. These are usually not a problem, because they are invisible when playing in the map. But the polygon smoothing puts a smoothing line over these and thus makes them visible, and leaves funny lines all over the map.


Spas is spas:

Just a small thing, and I don't know if this was here before or even if it is supposed to happen (I don't use the spas much), but when you reload the spas and then shoot halfway through, the shot always goes horizontal, regardless of where you are aiming.

NightCabbage
January 25, 2004, 10:01 am
Ultra realistic field of view not so ultra:
LOL, Michal took a shortcut =D
IMO you should be able to see behind you as in 1.1.5. It's just annoying not seeing behind you. Gameplay over realism, I say.

Polygon smoothing shows map bugs:
Yea, but you can always resize a polygun and then delete it.

Spas is spas:
lol, one of the problems of having a system where the guns always shoot where they're aiming, and not always where you want them too :P