Barret. There, i said it, and I know you're thinking "Not another one." and then copy-paste flame #410gz... but if you'll read below you'll see that it's REASONABLE (and not totally insane) ...
Lets base accuracy of the barret on player movement speed and position with semi-reduced damage the faster you move, as well.
Now, before you copy-paste flame #410gz read my reasoning, atleast. Please? The faster you move with something as heavy, powerful, and in-accurate while scoped like the barret, the harder it is to aim the sucker because you become fatigued more the faster you move with it. As well, how easy do you think it is to keep a ~14 pound sniper rifle level while in mid-air traveling at a decent speed? Not very. This explains the severe accuracy drop you'd suffer if you stood, running, with the barret. For referance, left is most inaccurate, right is most accurate: (Speed, Position)
Running, Standing - Walking, Crouced - Stationary, Prone
The lessend damage is a side-effect of the first. How? Again, it's not easy to keep a ~14 pound sniper rifle level while running. You'll hit him if he's close, but you might only get his left pinky finger or right foot. It wont be a clear-cut and pre-defined % of damage drop... It'll be a chart based on your Current speed, position, and then have a variance of a % tacted onto it from the previous values.
For example, you're prone and absolutly statonary. You hit him, and you blow his head off with no penalty because: 1) You wern't moving 2) You position was the best possible for accuracy 3) The variance between the damages was minimal because of the previous two.
However, take that same occurance and turn it into you're going very fast, jetting, and standing and you'll be the one missing your head because: 1) You were moving very quickly, and can't control the M82 as well 2) Your position was the worst for accuracy 3) The damage variance was extreme because of the previous values. Lets say the Barret does 110% damage. If you stand, you get less accuracy (harder to properly hold a ~14 pound sniper rifle for a long time) but your bullets remain potent (You can still hit him reliably)
HOWEVER, as soon as you start moving your gun begins to sway... much less accuracy and because you're less accurate you dont do as much damage (missing a heart by 1 inch will give the dude a nasty hole, none the less, you didn't kill him instantly.) because you didn't hit the right body part.
This super glues, tacks, nails, screws, and otherwise holds the M82 players in place as snipers if they want to use the M82 well enough to insta-gib someone easilly. But please note: A shot at about melee range will always kill, skill can make up for the accuracy loss somewhat, and you can STILL insta-kill someone while running in a standing position... It just isn't as likely to happen.
K. Done. Fin. Copy-paste if you want to...[xx(]
Lets base accuracy of the barret on player movement speed and position with semi-reduced damage the faster you move, as well.
Now, before you copy-paste flame #410gz read my reasoning, atleast. Please? The faster you move with something as heavy, powerful, and in-accurate while scoped like the barret, the harder it is to aim the sucker because you become fatigued more the faster you move with it. As well, how easy do you think it is to keep a ~14 pound sniper rifle level while in mid-air traveling at a decent speed? Not very. This explains the severe accuracy drop you'd suffer if you stood, running, with the barret. For referance, left is most inaccurate, right is most accurate: (Speed, Position)
Running, Standing - Walking, Crouced - Stationary, Prone
The lessend damage is a side-effect of the first. How? Again, it's not easy to keep a ~14 pound sniper rifle level while running. You'll hit him if he's close, but you might only get his left pinky finger or right foot. It wont be a clear-cut and pre-defined % of damage drop... It'll be a chart based on your Current speed, position, and then have a variance of a % tacted onto it from the previous values.
For example, you're prone and absolutly statonary. You hit him, and you blow his head off with no penalty because: 1) You wern't moving 2) You position was the best possible for accuracy 3) The variance between the damages was minimal because of the previous two.
However, take that same occurance and turn it into you're going very fast, jetting, and standing and you'll be the one missing your head because: 1) You were moving very quickly, and can't control the M82 as well 2) Your position was the worst for accuracy 3) The damage variance was extreme because of the previous values. Lets say the Barret does 110% damage. If you stand, you get less accuracy (harder to properly hold a ~14 pound sniper rifle for a long time) but your bullets remain potent (You can still hit him reliably)
HOWEVER, as soon as you start moving your gun begins to sway... much less accuracy and because you're less accurate you dont do as much damage (missing a heart by 1 inch will give the dude a nasty hole, none the less, you didn't kill him instantly.) because you didn't hit the right body part.
This super glues, tacks, nails, screws, and otherwise holds the M82 players in place as snipers if they want to use the M82 well enough to insta-gib someone easilly. But please note: A shot at about melee range will always kill, skill can make up for the accuracy loss somewhat, and you can STILL insta-kill someone while running in a standing position... It just isn't as likely to happen.
K. Done. Fin. Copy-paste if you want to...[xx(]