Well, I was tossing around some ideas for a map and/or map theme, and of course skulls are always pretty neat... so I decided to use a skull somehow.
On my first try, the skull came out pretty great, but I put very little effort into the rest of the map. So, I set to making a better quality map, and this is the end result (Facing Skulls 2.0). Again, I haven't had a lot of opportunity to playtest this, but it's definitely better than the 1.0 version. So, without further delay, I give you: Facing Skulls 2.0.
[IMAGE]
The overview. The red base is on the right, blue is on the left. The map is not entirely symmetrical.
[IMAGE]
The left skull, woot. His facial features are great for sitting and proning on. Bulletproof vests also spawn inside his mouth (which can be a tight fit, but is doable.)
[IMAGE]
This is the top path.
[IMAGE]
Part of the blue base, lalala.
The map is somewhat similar to ctf_Kampf, for various reasons... one of them being I looked at Kampf a lot for ideas on how to do the colors and polygons. I will probably polish this map up a little bit more at some point, and maybe add some more scenery, but I'm not sure. I'd like some more feedback on this; any and all opinions/suggestions are appreciated.
http://myweb.cableone.net/bookbasket/ctf_facingskulls.pms
Thanks.
On my first try, the skull came out pretty great, but I put very little effort into the rest of the map. So, I set to making a better quality map, and this is the end result (Facing Skulls 2.0). Again, I haven't had a lot of opportunity to playtest this, but it's definitely better than the 1.0 version. So, without further delay, I give you: Facing Skulls 2.0.
[IMAGE]
The overview. The red base is on the right, blue is on the left. The map is not entirely symmetrical.
[IMAGE]
The left skull, woot. His facial features are great for sitting and proning on. Bulletproof vests also spawn inside his mouth (which can be a tight fit, but is doable.)
[IMAGE]
This is the top path.
[IMAGE]
Part of the blue base, lalala.
The map is somewhat similar to ctf_Kampf, for various reasons... one of them being I looked at Kampf a lot for ideas on how to do the colors and polygons. I will probably polish this map up a little bit more at some point, and maybe add some more scenery, but I'm not sure. I'd like some more feedback on this; any and all opinions/suggestions are appreciated.
http://myweb.cableone.net/bookbasket/ctf_facingskulls.pms
Thanks.