such as
./kill $playername
./brutalkill $playername
./damge $playername %damge
./changegametype (gametype)
./maxwinningscore (winningscore)
./maxnades (amount)
./realmode 0/1 (0 for normal mode) (1 for unreal)
It would also be fun if dedicated servers could have their own scripting language, like similar to mirc scripts ( don't need to be similiar to mirc scripts, but you get the idea ^^ )
on *:multikill: /say $playername pwns!
Could be interesting =) But to much to do or to much work? I dunno.
This is MY suggestion!
./kill $playername
./brutalkill $playername
./damge $playername %damge
./changegametype (gametype)
./maxwinningscore (winningscore)
./maxnades (amount)
./realmode 0/1 (0 for normal mode) (1 for unreal)
It would also be fun if dedicated servers could have their own scripting language, like similar to mirc scripts ( don't need to be similiar to mirc scripts, but you get the idea ^^ )
on *:multikill: /say $playername pwns!
Could be interesting =) But to much to do or to much work? I dunno.
This is MY suggestion!