After receiving several error messages when attempting to search (server side MS errors) for 'bandwidth' or much else in the fora, I'll ask.
Is there a general idea of how much CPU time / bandwidth per client is needed for a dedicated host? For example, a 12 player game should be able to use a 1.5mb/512k line with a ghz+ system no problem, with internet access still being fairly responsive?
Either a pointer to a similar post containing an answer, or an answer would be greatly appreciated.
Thanks
--TA
Is there a general idea of how much CPU time / bandwidth per client is needed for a dedicated host? For example, a 12 player game should be able to use a 1.5mb/512k line with a ghz+ system no problem, with internet access still being fairly responsive?
Either a pointer to a similar post containing an answer, or an answer would be greatly appreciated.
Thanks
--TA