I know there has been different topics like this one. I just wanna see to put them all in one topic.
What I want is people to post different and fun games to play, by using the current 6 modes of play. (you will see what i mean in a minute)
Cooperation is key!
Flag Frenzy-SoulSnipa
Mode: Capture the Flag
Map:Ctf/Inf Maps
Time Limit:Your Choice
Respawn Time:Your Choice-I prefer 2-8
Point Limit:50+
Friendly Fire: On
Weapons:Your Choice
Realistic Mode: Off/On
Survivor Mode: Off
Description:
Every Joins one team. The objective is to have the most points by the end of the game. With friendly fire on, every man for himself. The only way to points is to have a cap. So each player races to the flag, and can choose to kill each other, or not (depending on strategy). Then after capturing the flag, try to race back to your base, without getting killed, and score.
Other Rules:
Pros:More people=More Fun
Cons:
Fun Factor: 10, try it out!!
Army vs Civilians-SoulSnipa
Players: 4,6,8,10, etc.
Mode: Ctf/Teammatch
Map:Any
Time Limit:You Choose
Respawn Time:3-12
Point Limit:You Choose
Friendly Fire: Yes
Weapons:Army:All ;Civilians:NO Primary/All SECONDARY
Realistic Mode: On
Survivor Mode: No
Description:
Two Teams: Army-1/2 Amount of players as Blue
Civilians-2x Amount of players as Red
(ie. Army has 3 , Civilians has 6 .)
Objective:Army must use teamwork to fight off the enraged civilians.
Other Rules:
Pros:
Cons:
Fun Factor: Not Tested-Estimation=8
Seek and Destroy-SoulSnipa
Players: 4, 6, 8
Mode: Ctf
Map:Ctf/Inf Maps
Time Limit:None
Respawn Time:0
Point Limit:None
Friendly Fire: Yes
Weapons:Blue:All(Barret/Law Suggested);Red:None
Realistic Mode: Off
Survivor Mode: Yes
Description:
Two Teams: Red-"Hiders"-1/2 Amount of players as Blue
Blue-"Seekers"-2x Amount of players as Red
(ie. Blue has 4 Seekers, Red has 2 Hiders.)
Objective:Blue destroys all Hiders;Ride tries to reach blue flag. If One red player captures the flag (does not need to score)-the game ends. Main Strategy for Red is to hide behind bushes, hoping not to be found. Strategy For blue is teamwork.
Other Rules:Suggested maps are ctf_b2b, ctf_b3b, custom maps with lots of scerery.
Pros:
Cons:Not many maps favor red
Fun Factor: Not Tested-Estimation=7
Preditor Mode-SoulSnipa
Prerequisits-Invisible Gostek for Everyone
Mode: Any (Ctf strongly suggested)
Maps:Any
Time Limit:You Choose
Respawn Time:5-10
Point Limit:You Choose
Friendly Fire: No
Weapons:You Choose
Realistic Mode: Off/On
Survivor Mode: Off/On
Description:
Played as a normal game, but now no one can see each other. The only way to kill would be to see the other person carrying grenades/ weapon.
Other Rules:
Pros:Played on Ctf is fun
Cons:Without weapons/nothing will get done with larger maps
Fun Factor: Not Tested-Estimation=5
Hide and Seek-Ville Mk.2
Mode: DeathMatch
Map:Any w/ scenery (maybe a custom map made would help-any volunteers?)
Time Limit:7-12 Minutes (depending on size of map)
Respawn Time:1
Point Limit:None
Friendly Fire: Off
Weapons:Hiders:None(can pickup gun dropped by seeker by punching and picking it up technique) Seeker:Any-Barret Suggested All weapons excluding the Barret.-m79 suggested
Realistic Mode: On
Survivor Mode: OffOn
Description:
For the first 1:45, everyone gathers around in a small corner of the map. Everyone All Hiders drop their weapons (even seeker so he doesnt use scope to cheat)-then after the guns have dissapeared the hiders go hide. After 15 seconds have passed its the seekers responsibility, to kill all of the hiders. The hiders can fight back, but it will be hard ;) Hiders, once found and targeted, must stay within a screens length of the seeker, or they will be disqualified.
Other Rules:How to win:
Hiders:Whoever survives to the end wins
Seeker:Must Eliminate all hiders.
Pros:
Cons:May get boring for hiders
Fun Factor: Not Tested-Estimation=7
Capture the Flag v2-SoulSnipa
Mode: DeathMatch
Map:Ctf/Inf Maps
Time Limit:2-5 Minutes
Respawn Time:2
Point Limit:100
Friendly Fire:
Weapons:Your Choice
Realistic Mode: Off/On
Survivor Mode: Off
Description:
Simple. After time expires, the person holding both flag wins.
Other Rules:
If two people have each flag, person with most points between the two will win.
If only one person has the flag, that person wins.
Pros:
Cons:Have to trust other players.
Fun Factor: Not Tested-Estimation=5
Post some more, and I will add them. Any ideas are good ideas.
What I want is people to post different and fun games to play, by using the current 6 modes of play. (you will see what i mean in a minute)
Cooperation is key!
Flag Frenzy-SoulSnipa
Mode: Capture the Flag
Map:Ctf/Inf Maps
Time Limit:Your Choice
Respawn Time:Your Choice-I prefer 2-8
Point Limit:50+
Friendly Fire: On
Weapons:Your Choice
Realistic Mode: Off/On
Survivor Mode: Off
Description:
Every Joins one team. The objective is to have the most points by the end of the game. With friendly fire on, every man for himself. The only way to points is to have a cap. So each player races to the flag, and can choose to kill each other, or not (depending on strategy). Then after capturing the flag, try to race back to your base, without getting killed, and score.
Other Rules:
Pros:More people=More Fun
Cons:
Fun Factor: 10, try it out!!
Army vs Civilians-SoulSnipa
Players: 4,6,8,10, etc.
Mode: Ctf/Teammatch
Map:Any
Time Limit:You Choose
Respawn Time:3-12
Point Limit:You Choose
Friendly Fire: Yes
Weapons:Army:All ;Civilians:NO Primary/All SECONDARY
Realistic Mode: On
Survivor Mode: No
Description:
Two Teams: Army-1/2 Amount of players as Blue
Civilians-2x Amount of players as Red
(ie. Army has 3 , Civilians has 6 .)
Objective:Army must use teamwork to fight off the enraged civilians.
Other Rules:
Pros:
Cons:
Fun Factor: Not Tested-Estimation=8
Seek and Destroy-SoulSnipa
Players: 4, 6, 8
Mode: Ctf
Map:Ctf/Inf Maps
Time Limit:None
Respawn Time:0
Point Limit:None
Friendly Fire: Yes
Weapons:Blue:All(Barret/Law Suggested);Red:None
Realistic Mode: Off
Survivor Mode: Yes
Description:
Two Teams: Red-"Hiders"-1/2 Amount of players as Blue
Blue-"Seekers"-2x Amount of players as Red
(ie. Blue has 4 Seekers, Red has 2 Hiders.)
Objective:Blue destroys all Hiders;Ride tries to reach blue flag. If One red player captures the flag (does not need to score)-the game ends. Main Strategy for Red is to hide behind bushes, hoping not to be found. Strategy For blue is teamwork.
Other Rules:Suggested maps are ctf_b2b, ctf_b3b, custom maps with lots of scerery.
Pros:
Cons:Not many maps favor red
Fun Factor: Not Tested-Estimation=7
Preditor Mode-SoulSnipa
Prerequisits-Invisible Gostek for Everyone
Mode: Any (Ctf strongly suggested)
Maps:Any
Time Limit:You Choose
Respawn Time:5-10
Point Limit:You Choose
Friendly Fire: No
Weapons:You Choose
Realistic Mode: Off/On
Survivor Mode: Off/On
Description:
Played as a normal game, but now no one can see each other. The only way to kill would be to see the other person carrying grenades/ weapon.
Other Rules:
Pros:Played on Ctf is fun
Cons:Without weapons/nothing will get done with larger maps
Fun Factor: Not Tested-Estimation=5
Hide and Seek-Ville Mk.2
Mode: DeathMatch
Map:Any w/ scenery (maybe a custom map made would help-any volunteers?)
Time Limit:7-12 Minutes (depending on size of map)
Respawn Time:1
Point Limit:None
Friendly Fire: Off
Weapons:Hiders:None(can pickup gun dropped by seeker by punching and picking it up technique) Seeker:Any-Barret Suggested All weapons excluding the Barret.-m79 suggested
Realistic Mode: On
Survivor Mode: OffOn
Description:
For the first 1:45, everyone gathers around in a small corner of the map. Everyone All Hiders drop their weapons (even seeker so he doesnt use scope to cheat)-then after the guns have dissapeared the hiders go hide. After 15 seconds have passed its the seekers responsibility, to kill all of the hiders. The hiders can fight back, but it will be hard ;) Hiders, once found and targeted, must stay within a screens length of the seeker, or they will be disqualified.
Other Rules:How to win:
Hiders:Whoever survives to the end wins
Seeker:Must Eliminate all hiders.
Pros:
Cons:May get boring for hiders
Fun Factor: Not Tested-Estimation=7
Capture the Flag v2-SoulSnipa
Mode: DeathMatch
Map:Ctf/Inf Maps
Time Limit:2-5 Minutes
Respawn Time:2
Point Limit:100
Friendly Fire:
Weapons:Your Choice
Realistic Mode: Off/On
Survivor Mode: Off
Description:
Simple. After time expires, the person holding both flag wins.
Other Rules:
If two people have each flag, person with most points between the two will win.
If only one person has the flag, that person wins.
Pros:
Cons:Have to trust other players.
Fun Factor: Not Tested-Estimation=5
Post some more, and I will add them. Any ideas are good ideas.