ctf_GunfireDownload: ctf_Gunfire (190kb)
Features
BOT support
functional artilleries (good for a mortar fan)
Overview:
[IMAGE]
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Update history:
-----------------------
2004/04/04
- Added waypoints (BOT for ctf(and perhaps team match))
- Added regenerates around the red flag
- Fixed a bounce wall at the back of the blue gun
2004/03/31
- First release (rough but playable)
How to use an artilleryhave a nadeset you in front of the yellow polymeasure the angle of firingthrow a nade as a shellso fun
How to make an artilleryWith MapMaker, make and set a poly as "Only bullets collide". It's done.
You would have to test what triangle is good for the trajectory of an artillery shell many times. In my experience it needs to be made bigger than a player. Tweak it.
Artilleries:
[IMAGE]
[IMAGE]
more screens:
[IMAGE]
[IMAGE]
[IMAGE]
[URL]
[URL]
[URL]
[URL]
Features
BOT support
functional artilleries (good for a mortar fan)
Overview:
[IMAGE]
-----------------------
Update history:
-----------------------
2004/04/04
- Added waypoints (BOT for ctf(and perhaps team match))
- Added regenerates around the red flag
- Fixed a bounce wall at the back of the blue gun
2004/03/31
- First release (rough but playable)
How to use an artilleryhave a nadeset you in front of the yellow polymeasure the angle of firingthrow a nade as a shellso fun
How to make an artilleryWith MapMaker, make and set a poly as "Only bullets collide". It's done.
You would have to test what triangle is good for the trajectory of an artillery shell many times. In my experience it needs to be made bigger than a player. Tweak it.
Artilleries:
[IMAGE]
[IMAGE]
more screens:
[IMAGE]
[IMAGE]
[IMAGE]
[URL]
[URL]
[URL]
[URL]