First of all, my project "WorldScope" (see "Himalaya" map thread) is cancelled. The map got too complicated, and the sceneryfile was 12 mb (zipped!). The other problem was the damn "buginess" of the map maker, that made it impossible to continue on "WorldScope". Maybe ill make a simplified version, when i have the time and will for.
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Therefore, ill be doing some easier maps, the newest one is Abandoned Quarter. Its still in beta stage, as there will be some (or many, well see) more things on this map. Its done in "city/industrial style", the place is an abandoned quarter of a big city, where crime rules the streets and everything is downcome and shabby. The gangwars also take place in the underground, the canalisation, which can be entered where the light falls through the opening in the street. Everywhere lies dirt, a wrecked car stands around. The night comes early, as the heavy smog from the industrial quarters of the city covers the sky, and only few sunrays pass them. Its dangerous during the day, but when it gets dark, always hold your weapons ready in the Abanoned Quarter...
Screenshot: www.marketzone.de/files/AbandonedQuarter.jpg
Scenery: www.marketzone.de/files/AbandonedQuarter_scenery.rar
Map: www.marketzone.de/files/AbandonedQuarter.PMS
great waypoints by Holden!
Changelog 0.8 - 1.0
-------------------
+ fixed a polybug
+ increased space between pipes slightly
+ Waypoints by Holden
Changelog 0.7 - 0.8
-------------------
- fixed another jumpy poly
- added the "_miniscraper" house
- added pipes in the underground
as I didnt think of the pipes after making the scenerypack for 0.7, you have to redownload the scenerypack. Im sorry about that, but 685 kb arent the world (even for ISDN/56k user).
new screenshot is online
Changelog 0.6beta - 0.7 (Preview Version)
--------------
- fixed a "jumpy" poly
- added scenery to the metallic thing on the right (pls redownload the scenery file)
youll now find a _miniscraper.bmp in the sceneryfile, which will be used in the next version (so you wont have to download the sceneryfile again in V0.8x)
new screenshot is online
-------------
Therefore, ill be doing some easier maps, the newest one is Abandoned Quarter. Its still in beta stage, as there will be some (or many, well see) more things on this map. Its done in "city/industrial style", the place is an abandoned quarter of a big city, where crime rules the streets and everything is downcome and shabby. The gangwars also take place in the underground, the canalisation, which can be entered where the light falls through the opening in the street. Everywhere lies dirt, a wrecked car stands around. The night comes early, as the heavy smog from the industrial quarters of the city covers the sky, and only few sunrays pass them. Its dangerous during the day, but when it gets dark, always hold your weapons ready in the Abanoned Quarter...
Screenshot: www.marketzone.de/files/AbandonedQuarter.jpg
Scenery: www.marketzone.de/files/AbandonedQuarter_scenery.rar
Map: www.marketzone.de/files/AbandonedQuarter.PMS
great waypoints by Holden!
Changelog 0.8 - 1.0
-------------------
+ fixed a polybug
+ increased space between pipes slightly
+ Waypoints by Holden
Changelog 0.7 - 0.8
-------------------
- fixed another jumpy poly
- added the "_miniscraper" house
- added pipes in the underground
as I didnt think of the pipes after making the scenerypack for 0.7, you have to redownload the scenerypack. Im sorry about that, but 685 kb arent the world (even for ISDN/56k user).
new screenshot is online
Changelog 0.6beta - 0.7 (Preview Version)
--------------
- fixed a "jumpy" poly
- added scenery to the metallic thing on the right (pls redownload the scenery file)
youll now find a _miniscraper.bmp in the sceneryfile, which will be used in the next version (so you wont have to download the sceneryfile again in V0.8x)
new screenshot is online