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ctf_IceSlide finished
Soldat Forums - Soldat Maps & Map Making - New Maps
Vigilante
June 24, 2004, 6:41 pm
Yeah, I know that's what you are thinking. Well, it's not done yet, just a few graphical changes, shading the polys, fixing some scenary. Well, it's called ctf_IceSlide (for the time being, anyway). It's got your standard almost-identical bases facing each other with a gap in the middle. However, each base has an ice "runway" that leads to Minigun Chasm (named for, not only the stat guns on the sides, but also that you need a minigun to make the jump sometimes. If you miss the jump you either land on one of two platforms with stats, some crazy deadly poly just kinda floating there, or another ice poly to set you to finish the jump. Or you might fall down another layer into the middle layer which has two statguns, a gap, a bit of ice, and each side of the middle layer leads to a base. Below that is the entrance to the secret tunnels...well enough of my typing, just check the screenies:

http://soldatforum.dnagames.net/data/Vigilante/2004624183130_bluetunnel.JPG
http://soldatforum.dnagames.net/data/Vigilante/2004624183145_centerlayer.JPG
http://soldatforum.dnagames.net/data/Vigilante/2004624183154_midslide.JPG
http://soldatforum.dnagames.net/data/Vigilante/2004624183210_redbase.JPG
http://soldatforum.dnagames.net/data/Vigilante/200462418323_overview.JPG

Ok, the map is finished (to the best of MY ability anyway). I decided to keep the tunnels but spruce them up a bit, makes for a pretty good sneak attack IMO. Chack it out, it's worth a good chuckle if nothing else[:P]

Screenies:
http://soldatforum.dnagames.net/data/Vigilante/200462825513_bloodydeadly.JPG
http://soldatforum.dnagames.net/data/Vigilante/200462825524_bluebase.JPG
http://soldatforum.dnagames.net/data/Vigilante/200462825532_overview.jpg
http://soldatforum.dnagames.net/data/Vigilante/200462825542_sliding.JPG
http://soldatforum.dnagames.net/data/Vigilante/200462825549_tunnel.JPG

Map (.zip):
http://soldatforum.dnagames.net/data/Vigilante/200462825712_ctf_IceSlide.zip

DeMonIc
June 24, 2004, 7:04 pm
Egh.. not bad, I like it.
More sceneries n stuff like that tho.N continue shading-training, ure gonna make loads of good maps then!

Haro1121
June 24, 2004, 7:35 pm
uh oh another sucky map by some random person :X good try man

Deleted User
June 24, 2004, 7:47 pm
Quite cool. Looks like more of a gameplay based map than a "OMG THIS LOOKS 1337"-map.

Aquarius
June 24, 2004, 8:36 pm
"not done yet" - it is a plague today.

When I joined Forum, mappers used to post a map when it was done.

Today many topics are like: "WORK in PROGRESS!!! OMG my map ownz!! It's almost 20% done!!! Look here! Update - I added a few rocks!"

I don't like the new customs at all.

Vigilante
June 24, 2004, 9:15 pm
Well excuse me for getting input on what could be changed/added.
<-Doesn't remember saying any of his maps that he ever made "own", quite the contrary actually.
And, Demoic and VIlle, thank you for your input.

Alamo
June 24, 2004, 9:30 pm
I don't really like the map. Some1 said the gameplay could be good but... that gameplay will never be good :(

Vigilante
June 24, 2004, 9:56 pm
Do you have any suggestions of what I could do to improve the gameplay?

Sticky
June 24, 2004, 10:35 pm
Make the top part of the map more complex so people will be willing to use the tunnels. And stop beating it with that ugly stick, huge teal polygons have no place near brown.

Vigilante
June 24, 2004, 11:16 pm
All those teal polys are the ice, i suppose I could just make the top of them aqua then fade into the brown instead of the teal/skyblue/aqua that I have now.

Any ideas on how to make the top more complex? Right now it's just flat ice leading up to the ice ramps over the chasm, the disadvantage is that you have no jump jets, the jump can be difficult to make if you don't hit hte ramp just right, and where it's so flat and open a sniper can nail you pretty easy (or the guy on the stat gun below you, or the guy inside the bunker on that middle island), but I do see what you mean. Perhaps a couple bumps at the beginning of the runway to make it even harder to get right? Not sure.

Edit/Update: I've spent a bit of time cleaning and de-uglifying my map. With damned good results if I do say so myself (and I probably do). I've uploaded a new overview, there are a couple structural differences (many unnoticable), lots and lots and lots of new shading, I added in one of thos trendy night filters, it snows, bunch of scenery changes (Still not done..I've run into a problem with the scenery: http://archive.forums.soldat.pl/topic.php?topic_id=15278).

New Overview: http://soldatforum.dnagames.net/data/Vigilante/200462535014_overview.JPG

Droopy
June 27, 2004, 11:27 am
You've certainly chose the right texture...

I like the idea but I dont think ppl will play it so much.. Those tunnels lik idontknowwho said dont need to be there! You realy should do something about it or delete/change the whole bottom part!

It's up to you! I'm gona test this when it's done couse it look's interesting...

Oh yeah! Just a small tip: Those big polygon edges are too sharp and the player might have trouble if he gets stuck on 1(like that map called spikes or whatever...). And make sure your corner poly's cross for a bit so that players or nades dont get stuck in there too! It can be very anoying as you proboably know..

Se7enWolf
June 28, 2004, 3:41 am
not bad... I think I may add it to the Underdog CTF list [:D]

Vigilante
June 28, 2004, 3:48 am
quote:Originally posted by Se7enWolf
not bad... I think I may add it to the Underdog CTF list [:D]


Such an honor bestowed upon me. [8D]

[edit]soo...has anyone else tried the map? any comments/suggestions/compiments/compaints? [/edit]

grand_diablo
June 29, 2004, 1:19 pm
The idea is not too bad, and the map gameplay is quite good.
But please smooth it so it doesnt look so spiky.

Droopy
June 29, 2004, 3:09 pm
Yeah! and do something about those tunnels ffs!

They only take you time(when you compile the map and stuff...)

EDIT: OMFG! I got 500 posts! You know what that means! YAY!

Toumaz
June 29, 2004, 4:37 pm
I have no hard feeling against work in progress maps that is GOOD.
This map sucks.

Vigilante
June 29, 2004, 5:29 pm
Thank you for your input Droopy and Grand_Diablo. I have smoothed the corners and points a bit since the last update. And Droopy, what would you have me do (if anything) after getting rid of the tunnels, I think they add to the level since if you are running with the flag and perhaps miss the ice jump you can go down any number of levels, your pursuer may not see you. They are also good for hiding before an offensive (i.e. waiting in the bushes until the flag is unguarded.)