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sp_force2
Soldat Forums - Soldat Maps & Map Making - New Maps
bucky_brad
July 16, 2004, 7:11 pm
ok so this is a single player.
Its a zombie defence.

Main objectives:
Dont let the attackers take the red flag over the edge.
Secondary:
Dont use minigun.
(Try and) Keep to the top platform(else its much to easy).
Dont spam nades.

Settings:
Team match.
6 Zombie bots, on Bravo, difficulty setting of choice. Make sure they dont throw Nades.
Team respawn time on 2 secs.
Max Nades on 2(stops spaming).
Kill limit 500.
Time limit 5 mins.
You on Alpha team.

[IMAGE]

ok i have done this and it isnt as easy as it looks(if it is add more bots).
took me a couple of trys.

here is the map, have fun ^_^
http://ultimate13.dynu.com:6080/host/sml/files/sp_force2.PMS

edit: oh yeah by the way this is not finished, i will probley add some scenery and do a bit of tweaking over the next few days.

peemonkey
July 16, 2004, 9:27 pm
ROFL! who hasnt made one of these? XD good anyway i guess...

Soulsnipa
July 16, 2004, 11:20 pm
I havent

Skate4Razors
July 17, 2004, 3:32 am
What's amazing is, that actualy is a cool idea... I would have thought people would be disn' this stuff, cool man!

Leo Da Lunerfox
July 17, 2004, 7:41 am
that maps looks kinda unfinished, so i'll dl it when you refine it later on

Hercule Poirot
July 17, 2004, 10:32 am
looks kinda crap ;P but i guess it's ok just for sum zombie hunting

bucky_brad
July 17, 2004, 5:30 pm
meh, its not for zombie hunting. For zombie defence ^_^

anywayz it does look crap but plays fairly well with the right settings.

SigHunter
July 17, 2004, 8:57 pm
omg, what should be good at this map, do shading, scenery, better map and everything 0o just the thing with the zombies isnt enough

bucky_brad
July 17, 2004, 9:47 pm
it is shaded, scenery is on the way(said in the original post), and the map design was made the way its is for defence reasons.
what dose "what should be good at this map" mean?
and the map is ONLY for zombies, so dont expect any other type of good game play.

SigHunter
July 18, 2004, 8:13 am
because, the map only contains max 5 polys?

Leo Da Lunerfox
July 18, 2004, 8:23 am
hes right, I'm sorry to say it, but that map looks like you spent a total of 2 minutes to make it, then 2 more minutes to slap on linear Blue waypoints.

bucky_brad
July 18, 2004, 9:11 am
nooooo... 14 polys =P

ok so what would you suggest to make it look better?

Leo Da Lunerfox
July 18, 2004, 9:27 am
I'll give this in list format:

-Shade the bottom parts of the map to a darker color.
-Smooth out the polygons on the hill.
-More scenaries.
-Is that background really black? Because if it is, change it.
-The flags and the back part looks awful.
-The whole map needs some more polies.


SigHunter
July 18, 2004, 8:59 pm
yup, exactly this i meant :>