Hello mappers,
You might have played my map ctf_Swamp from that competition I held a few months back (I think I scared away everyone away :/). As I said before, I'm a perfectionist, so I have to do things ten million times before I'm satisfied with myself. So, I'm redesigning that map because I want it to be the best ctf map ever, basically.
I'm addressing a number of issues this time around:
1) Better placement of pick ups and bonuses. They were prone to being stuck in the ceiling and other silly places in the first version of the map.
2) Better waypoint mapper. The waypoints in the first version were good, but rather messy, and the bots tended to shake and boogy around every so often. I know how to fix this now.
3) More fluid movement through the map. A lot of players are anal about getting to the other side ASAP, and hate jagged edges poking out every which way to slow them down. I'm trying to balance out the map between having some jagged edges to hide behind, yet allowing the player to rush through the map like crazy.
4) Easier to reach flag. Play testing the map tought me that it was nearly impossible to get to it, so I've added a "back door" for sneaky access.
5) More open spaces. The first version of the map had one average size space in the middle, but that was it. The map is longer now, with more big open fighting areas.
6) More things to hide behind. Barrels, crates and what not need to be placed more often around the map.
7) Less dark and desaturated tones. I know it really set a good aura to the level, but it really deviated away from Soldat map convention, so I'm making it brighter now.
8) More "swamps". There was only one actual swamp area in the original version. This time around, I plan on having three.
Well thats about all I have to say about it at this particular moment. Here is a comparison of the old version and a work in progress shot of the new one. You'll notice a few subtle differences and similarities between them. I'm not deviating away from the originals design that much, but just trying to make it a more fun map.
[IMAGE]
[file]ctf_swamp_version2_beta.jpg,13669,,0[/file]
I want the Soldat mapping community to have some input into the shaping of this map, so FIRE AWAY!
You might have played my map ctf_Swamp from that competition I held a few months back (I think I scared away everyone away :/). As I said before, I'm a perfectionist, so I have to do things ten million times before I'm satisfied with myself. So, I'm redesigning that map because I want it to be the best ctf map ever, basically.
I'm addressing a number of issues this time around:
1) Better placement of pick ups and bonuses. They were prone to being stuck in the ceiling and other silly places in the first version of the map.
2) Better waypoint mapper. The waypoints in the first version were good, but rather messy, and the bots tended to shake and boogy around every so often. I know how to fix this now.
3) More fluid movement through the map. A lot of players are anal about getting to the other side ASAP, and hate jagged edges poking out every which way to slow them down. I'm trying to balance out the map between having some jagged edges to hide behind, yet allowing the player to rush through the map like crazy.
4) Easier to reach flag. Play testing the map tought me that it was nearly impossible to get to it, so I've added a "back door" for sneaky access.
5) More open spaces. The first version of the map had one average size space in the middle, but that was it. The map is longer now, with more big open fighting areas.
6) More things to hide behind. Barrels, crates and what not need to be placed more often around the map.
7) Less dark and desaturated tones. I know it really set a good aura to the level, but it really deviated away from Soldat map convention, so I'm making it brighter now.
8) More "swamps". There was only one actual swamp area in the original version. This time around, I plan on having three.
Well thats about all I have to say about it at this particular moment. Here is a comparison of the old version and a work in progress shot of the new one. You'll notice a few subtle differences and similarities between them. I'm not deviating away from the originals design that much, but just trying to make it a more fun map.
[IMAGE]
[file]ctf_swamp_version2_beta.jpg,13669,,0[/file]
I want the Soldat mapping community to have some input into the shaping of this map, so FIRE AWAY!