area2_Circus
---
i've made another 1on1 map. just crash bots, it's good sometimes... anyways please check it on TDM. the passive polygons give the big thing a entrance. the game is simple, i don't have much to say about it. the scenering was fun. i can say the col object on the stage has been done nice, though it has odd collider. well, just take a look at it on the game.
[file]overview_area2_circus.jpg,14214,area2_circus,[/file]
screenshots: http://cgi.f22.aaacafe.ne.jp/~tonburi/index.php?cmd=read&page=Download%2Farea2_Circus
[file]area2_circus040819.zip,14214,area2_circus,[/file]
----------------------------
Infomation:
----------------------------
- match type: dm, rambo, point match, team match (the red and blue can play the game inside, others are outside)
- botted: yes
- custom scenery: no
- custom texture: no
---
i've made another 1on1 map. just crash bots, it's good sometimes... anyways please check it on TDM. the passive polygons give the big thing a entrance. the game is simple, i don't have much to say about it. the scenering was fun. i can say the col object on the stage has been done nice, though it has odd collider. well, just take a look at it on the game.
[file]overview_area2_circus.jpg,14214,area2_circus,[/file]
screenshots: http://cgi.f22.aaacafe.ne.jp/~tonburi/index.php?cmd=read&page=Download%2Farea2_Circus
[file]area2_circus040819.zip,14214,area2_circus,[/file]
----------------------------
Infomation:
----------------------------
- match type: dm, rambo, point match, team match (the red and blue can play the game inside, others are outside)
- botted: yes
- custom scenery: no
- custom texture: no