Just a small change to the medpack.
It would be good if the medpacks didn't heal instant but more like regenerate the life slow(Like RamboPowahs. Maybe a bit faster). Then it would be quite pointless with camping in a medpack-pile since they would be killed faster than it regenerates.
The regeneration would work like:
If you had 60 HPs and picked up a medpack then it'll start regenerate with 10 HPs(?)per sec. But he cant be healed of more than a total of 40 HPs.
It didn't really make sense... I know...
Example:
U have 60HP
U pick up a nice medpack
Some lamer shoots u for 30 dmg
When the medpack is done regenerating u will have 70HP.
Did u understand? Maybe, maybe not...
Another thing would be that the medpacks stay like they are(instant healing), but u can onl pick up one every 4 sec. That would nerf the medpack camping enough.
And as a nice ending.
I tried to Search and blahblah blah... Guess what?
Didn't find the same Suggestion :P
It would be good if the medpacks didn't heal instant but more like regenerate the life slow(Like RamboPowahs. Maybe a bit faster). Then it would be quite pointless with camping in a medpack-pile since they would be killed faster than it regenerates.
The regeneration would work like:
If you had 60 HPs and picked up a medpack then it'll start regenerate with 10 HPs(?)per sec. But he cant be healed of more than a total of 40 HPs.
It didn't really make sense... I know...
Example:
U have 60HP
U pick up a nice medpack
Some lamer shoots u for 30 dmg
When the medpack is done regenerating u will have 70HP.
Did u understand? Maybe, maybe not...
Another thing would be that the medpacks stay like they are(instant healing), but u can onl pick up one every 4 sec. That would nerf the medpack camping enough.
And as a nice ending.
I tried to Search and blahblah blah... Guess what?
Didn't find the same Suggestion :P