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Secondary Weapon Idea: The Claymore
Soldat Forums - Soldat Talk - Game Improvements / Suggestions
Syffer Bidan
October 6, 2004, 8:37 pm
After pondering this idea for a while, I figured that it would fit perfectly into the Soldat world.
The claymore would be a single one-time-use weapon that, when set, will activate after three seconds (or however many seconds would balance such a device). The claymore has a sensor that detects movement on one side of the device, so whatever direction the player is facing when he sets the claymore, the claymore will be facing that direction also. When an enemy comes into the sensor's range (I assume the sensor radius would be small, in order to keep the device balanced). When the weapon explodes, it does so likea cluster grenade--exploding, and sending clusters toward the direction that it was facing.
This annoying little device would be a great strategic tool in the Soldat arsenal. It could be placed in brush or other hard to see areas. The best use for this device would be to hide it among health or grenade crates, to surprise anyone who had would-be plans to save themselves.
The only downside about this device is that it may become over-used. I have no answer for this problem, but perhaps some of you do.

R0L4ND
October 6, 2004, 8:43 pm
Has been suggested before, numerous times. Apart from the proximity-fuse, it's a good idea. But it would be overused with a proximity-fuse - if implemented, it better have a remote-detonator. Elsewise, it will be spamtastic.

damnnation
October 6, 2004, 8:44 pm
i think this shoud me better as a pik-upthing like the cluster-grenades

Syffer Bidan
October 6, 2004, 8:45 pm
Agreed. I hate to compare this game to any others, but the remote mine (similar to this idea) in the many Liero games has a small camera mounted on it (a picture in picture), which allows users to see when someone comes within the remote mine's path.

Alamo
October 7, 2004, 12:42 am
This has been suggested soo many times before...
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Leo Da Lunerfox
October 7, 2004, 1:23 am
Actually, this idea isn't that bad

Instead of the previously proposed "Mine" idea, this weapon, although powerful, has a downside to it. Did you notice that he said that it'll only blow up in the direction the player was facing when he sets it? That means, that if you are able to find the bomb before its too late (I'm thinking a cursor turning red when it goes over it) then you would be able to easily jump over the mine, detonate it by stepping on it (you wouldn't be hurt, since the clusters would fly away from you) Although, a 3 second loading time would be too short, I'd be thinking 5 seconds to set it down, and 15 seconds to reload another one. That way, there wouldn't be mines all over the place

Spectral
October 7, 2004, 3:18 am
I like the added details to the mine, the directions, the cursor highlight warning.

Duke33
October 7, 2004, 4:03 am
As long as there's bloody long reload and placing times, exploding in only one direction, and the cursor warning, it's not too bad. I'm not too sure about proximity vs. remote. However, I support remote because a) it would make it so you can only have one at a time, so therefore b) the map wouldn't be loaded with mines. c) it would make it funner, more personal and d) you have to stay near it to see. I don't think we should have a little screen.

With proximity you could just toss em out and leave them. Wouldn't work as well. Incidently, perhaps when a person dies the mines they've put down explode too.

With all that, I like it ;)

R0L4ND
October 7, 2004, 9:33 am
By the way, I hope you all know that the Claymore is BALL-LOADED - the explosion would hopefully be as powerful as an M79 in-game, but the main-damage comes from the metal-splinters that are propelled when the mine is remote-detonated. You could code this as a sort of big-ass shotgun.

Element_101
October 7, 2004, 11:09 am
Sorry I dont like it, never did. It just dosn't fit into soldat for me.