Ok now i know this maybe really quick to be releasing new maps but i have a new map and an old one that didn't go in my first map pack.
Fallout- an original design (atleast ive never saw anything like it.)
Ok so basically everyone in the room starts on the same team, use only m79s or miniguns and the object is to knock the other guys down or into the purple blocks, once they fall its hard to get back up since theres no jets but if they do they reheal on the green and the battle begins again.
[IMAGE]
dl -->http://dyn.u13.net:6080/host/sml/files/Fallout.PMS
Block color key.
green=heal
red=normal
purple=death
gray=hurt
bottom red = lava
blue=ice
And then my new ctf map, ctf_sizzler, this is my first try at shading and i did this map basically to get used to it, and provide a replacement for the unshaded maps i had out.
[IMAGE]
IMPORTANT-blue bullets collide only polygon entrance is not workign at the moment so plz wait till i finish fixing if ur gonna download, but i doubt anyone will anyways.
dl-->http://dyn.u13.net:6080/host/sml/files/ctf_sizzle.PMS
Fallout- an original design (atleast ive never saw anything like it.)
Ok so basically everyone in the room starts on the same team, use only m79s or miniguns and the object is to knock the other guys down or into the purple blocks, once they fall its hard to get back up since theres no jets but if they do they reheal on the green and the battle begins again.
[IMAGE]
dl -->http://dyn.u13.net:6080/host/sml/files/Fallout.PMS
Block color key.
green=heal
red=normal
purple=death
gray=hurt
bottom red = lava
blue=ice
And then my new ctf map, ctf_sizzler, this is my first try at shading and i did this map basically to get used to it, and provide a replacement for the unshaded maps i had out.
[IMAGE]
IMPORTANT-blue bullets collide only polygon entrance is not workign at the moment so plz wait till i finish fixing if ur gonna download, but i doubt anyone will anyways.
dl-->http://dyn.u13.net:6080/host/sml/files/ctf_sizzle.PMS