Name: King of The Hill
Players: 2-4 teams. 12 players.
Objective: Hold the base(s) to gain points, the long u hold it, the more points you'll get.
Description/Details: As your team, u reach area's that are called "Hill's" or "Base's" or w/e. Once u reach that area, u'll continually get points like u do if u keep the flag for blue team. So 1 point each 3 seconds. If your team holds multiple bases u'll get 1 point times the amount of bases you hold. There are 2 game options that could be implemented...:
1.Super Competitive Option: If you have 2 teams, you could have a battle for 1 base. Or 3 teams, 1-2 bases, 4 teams, 2 bases. This would create much more fighting in certain area's called Hill's or Base's. It would create a large tension area and a competitive nature to kill your opponents and get the hill. This would have only 1-2 teams gettings points at a time, making it a more controlled and dependant on killing game.
2.Public/Frenzy type Option: If you have 2 teams, you could have 2-3 bases, giving teams incentive to go out and try to capture more bases to control a majority of the game. With 3 teams, 3-4 bases. And 4 teams, 4-6 bases. This would be more effective in Public games rather than competitions because it is slightely dependant on just getting to the empty base rather than pure skill. It puts more pressure on the players to capture a base rather than to Kill a player however in alot of cases this can result in "FUN FUN FUN".
Oppinions...?
O FYI, i've been suggesting this idea for about a year, now i've just simplified and explained it very clearly.
Players: 2-4 teams. 12 players.
Objective: Hold the base(s) to gain points, the long u hold it, the more points you'll get.
Description/Details: As your team, u reach area's that are called "Hill's" or "Base's" or w/e. Once u reach that area, u'll continually get points like u do if u keep the flag for blue team. So 1 point each 3 seconds. If your team holds multiple bases u'll get 1 point times the amount of bases you hold. There are 2 game options that could be implemented...:
1.Super Competitive Option: If you have 2 teams, you could have a battle for 1 base. Or 3 teams, 1-2 bases, 4 teams, 2 bases. This would create much more fighting in certain area's called Hill's or Base's. It would create a large tension area and a competitive nature to kill your opponents and get the hill. This would have only 1-2 teams gettings points at a time, making it a more controlled and dependant on killing game.
2.Public/Frenzy type Option: If you have 2 teams, you could have 2-3 bases, giving teams incentive to go out and try to capture more bases to control a majority of the game. With 3 teams, 3-4 bases. And 4 teams, 4-6 bases. This would be more effective in Public games rather than competitions because it is slightely dependant on just getting to the empty base rather than pure skill. It puts more pressure on the players to capture a base rather than to Kill a player however in alot of cases this can result in "FUN FUN FUN".
Oppinions...?
O FYI, i've been suggesting this idea for about a year, now i've just simplified and explained it very clearly.