I already posted this in General Discussions and several people advised me to post it here.
Around version 1.15 or so, a player jetting through the air, when killed, would keep his momentum and tumble through the air on roughly the same path as before (a little different due to the bullet's impact).
In the last two versions, instead of keeping their momentum, flying soldiers stop dead in midair before falling. They may tumble slightly from the bullet's impact, but fall as if they were hovering unmoving in midair before being killed. This is especially noticable when soldiers are killed by thrown knives -- watch for it and you'll see.
This is not really a gameplay issue so much as an aesthetics one, and I'm positive, since ragdolls used to keep their momentum, that this wouldn't be difficult to fix -- perhaps it was removed by accident during a version change?
General Discussions thread: [URL]
Around version 1.15 or so, a player jetting through the air, when killed, would keep his momentum and tumble through the air on roughly the same path as before (a little different due to the bullet's impact).
In the last two versions, instead of keeping their momentum, flying soldiers stop dead in midair before falling. They may tumble slightly from the bullet's impact, but fall as if they were hovering unmoving in midair before being killed. This is especially noticable when soldiers are killed by thrown knives -- watch for it and you'll see.
This is not really a gameplay issue so much as an aesthetics one, and I'm positive, since ragdolls used to keep their momentum, that this wouldn't be difficult to fix -- perhaps it was removed by accident during a version change?
General Discussions thread: [URL]