I had a sudden thought for a few game modes. They're listed below.
Steal the Beacon:
In Steal the Beacon, there is a single flag placed upon the map. All the players would strive to grab the flag, and for a certain duration of time (perhaps every 5 seconds or so) the person holding the flag would get a point. Kills might not be worth any points at all.
Tag:
In Tag, every player is unarmed except for one. This player is deemed "it" and is given a special Tag cannon. The Tag cannon would shoot a projectile similar to the rambo-bow, and as soon as someone was tagged, he'd lose the Tag cannon and the new person would become "it". Winner is determined by the person who's "it" the least. To prevent people from joining and rejoining, any new player would become "it" automatically.
Greed:
Every player would be out for themselves in Greed matches. All throughout the match, random assortments of treasure would appear, dropping from the sky or just blinking in like the powerups. As you collect more loot, you become worth more. When you're killed, you drop a certain portion of your current loot for others to grab up. The player to collect the most loot at the end of the match, wins.
Steal the Beacon:
In Steal the Beacon, there is a single flag placed upon the map. All the players would strive to grab the flag, and for a certain duration of time (perhaps every 5 seconds or so) the person holding the flag would get a point. Kills might not be worth any points at all.
Tag:
In Tag, every player is unarmed except for one. This player is deemed "it" and is given a special Tag cannon. The Tag cannon would shoot a projectile similar to the rambo-bow, and as soon as someone was tagged, he'd lose the Tag cannon and the new person would become "it". Winner is determined by the person who's "it" the least. To prevent people from joining and rejoining, any new player would become "it" automatically.
Greed:
Every player would be out for themselves in Greed matches. All throughout the match, random assortments of treasure would appear, dropping from the sky or just blinking in like the powerups. As you collect more loot, you become worth more. When you're killed, you drop a certain portion of your current loot for others to grab up. The player to collect the most loot at the end of the match, wins.