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Vehicles
Soldat Forums - Soldat Talk - Game Improvements / Suggestions
AerialAssault
November 19, 2004, 11:27 pm
i think it'd be cool if we could have like broken down destroyed tanks and other cars or other military vehicles that are brokendown/destroyed, and use things like that to replace the current obstacles like the little crates. cause bullets can penetrate crates.

Messiah
November 19, 2004, 11:32 pm
That would be cool, like in some maps, and you could hide in the tanks or behind them. I think its a good idea ;D

3rd_account
November 19, 2004, 11:48 pm
Hmm, make your own sceneries.

AerialAssault
November 19, 2004, 11:54 pm
you dont understand, make BIGGER obstacles

IDF-RIPsta
November 20, 2004, 12:52 am
I thought this would be another "Add vehicles to Soldat!".
This idea is good, I'm always up for new design features.

Michal
November 20, 2004, 1:20 am
I think it would be cool to have this, but it might make more people want not destroyed vehicles :I

Skate4Razors
November 20, 2004, 2:50 am
Ok, I also thought this was an "Add Vehicles Thing", I'm glad it's not. I think this idea would be alright... :/

tntnik
November 20, 2004, 3:23 am
same here,
what i might add thou, is having in game movement (ie door, elevator) so when u use the door, the polygon either desapears or moves
i know it will be a lot of trouble, but its worth thinking about

Marine
November 20, 2004, 3:54 am
....there are already plenty of these things you talk about. I make many maps with them.

Jello
November 20, 2004, 7:21 am
Indeed, there are maps that have these. Download a few map packs and see what you can find.
I've seen ones with big tanks and stuff. Helicopters too. There are actually some pretty sweet custom maps out there.

The Geologist
November 20, 2004, 7:22 am
I agree...although couldn't this be achieved through some custom scenery with colliders? Regardless, good thinkin'. :)

LazehBoi
November 20, 2004, 9:29 am
quote:Originally posted by tntniksame here,
what i might add thou, is having in game movement (ie door, elevator) so when u use the door, the polygon either desapears or moves
i know it will be a lot of trouble, but its worth thinking about



I recall someone saying that the engine wasn't capable of such things... Not sure, but something along the lines of "It won't work because...".

palloco
November 20, 2004, 9:41 am
Modify the source of map maker to do that

Sprocket
November 20, 2004, 9:50 am
yeah... tell jp.mark and he will see what he can do, i hope.

papasurf31
November 20, 2004, 12:05 pm
just make your own sceneries, it's totally possible right now. The only problem i can find is that these would cause more strain on the comp, having to process larger images and could theoretically increase lag. Besides, many custom maps already have this implified.

Skate4Razors
November 20, 2004, 2:48 pm
quote:I recall someone saying that the engine wasn't capable of such things... Not sure, but something along the lines of "It won't work because...".

Awww... I think that would be cool if it worked... :/

Michal
November 20, 2004, 3:26 pm
I've seen some of those custom maps with vehicles. One of them "Battlefield 2K3" had sceneries of an Abrams and a Humvee, and both were about a million times bigger than the gostek so that was pretty retarded. If there were to be these scenery type things they should be to scale with the gostek, and be drawn by MM himself for that quality look ;)

Alamo
November 20, 2004, 5:11 pm
hehe yeah... MM should do some more scenery :)
Or just do it yourself :-o Get an image, cut your tank out and be happy!!1 Can't be that hard.

kkazican
November 21, 2004, 3:24 am
I think we should have different collider system instead of just circles. Like maybe a section a little screen where it displays the collider you currently have. You can redesign the collider in that same screen so instead of being a circle you could make a square in that screen or triangle or other polygonal shapes to better fit what you are going to use as a collider. Then there will also be a option on the size you want the collider to be. So if you design a square about this size |_| you can use it to fill and area much larger with the same polygonal collider that is just made bigger. Just an idea it would take a real good programmer to get it to work. *shrugs* off topic but a little twitch that has been bothering me.

Jello
November 21, 2004, 7:26 am
Michal, the Battlefield 2K3 was actually what I was thinking of...and yes the tanks are HUGE. It doesn't add THAT much to the gameplay, but it's kind of cool. I haven't played that map since...before 1.2 fix? Seems about right.