I know this was raised in a previous topic but I think the potential of "yournamehere"'s idea was left untouched.
This game mode is only useful for TDM and I believe that by reorganizing his idea, I might be able to present an interesting game mode.
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Game Rules:
Picture two teams, team "A" and team "Z", made of 3 players each.
(1) Team "A" kills a player of team "Z". That player does not respawn, but rather serves as a frag multiplier. That now means that for each kill team "A" makes, they receive two frag points.
(2) If another team "Z" player is killed, then team "A"'s frags increase by four for each kill, meaning 1 frag equals 4 frag points.
(3) After all three members of Team "Z" are killed, the entire team respawns.
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Now, if team "Z" would like to release a player that was killed before, then they would have to kill a player from team "A".
More detailed explanantion:
If team "A" has 3 players and team "Z" has 2, then for team "Z" to return to their original team count of 3, they would have to kill one of team "A"'s players for which they would only receive 1 frag point.
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Sidenotes:
(X) A fragged player will remain dead until a player of the opposing team is killed, or all his other teammates are killed.
(X) Of course, killed players don't actually have to serve as frag multipliers, the can merely increase the frag-count by a number equal to the players killed. Second team member of team "Z" killed, would increase team "A"s frag count by 2 instead of 1, etc.
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Complicated but still, what are your thoughts?
*Props to Magniitude for coming up with a more suitable name.
This game mode is only useful for TDM and I believe that by reorganizing his idea, I might be able to present an interesting game mode.
______________________________________________________________________
Game Rules:
Picture two teams, team "A" and team "Z", made of 3 players each.
(1) Team "A" kills a player of team "Z". That player does not respawn, but rather serves as a frag multiplier. That now means that for each kill team "A" makes, they receive two frag points.
(2) If another team "Z" player is killed, then team "A"'s frags increase by four for each kill, meaning 1 frag equals 4 frag points.
(3) After all three members of Team "Z" are killed, the entire team respawns.
______________________________________________________________________
Now, if team "Z" would like to release a player that was killed before, then they would have to kill a player from team "A".
More detailed explanantion:
If team "A" has 3 players and team "Z" has 2, then for team "Z" to return to their original team count of 3, they would have to kill one of team "A"'s players for which they would only receive 1 frag point.
______________________________________________________________________
Sidenotes:
(X) A fragged player will remain dead until a player of the opposing team is killed, or all his other teammates are killed.
(X) Of course, killed players don't actually have to serve as frag multipliers, the can merely increase the frag-count by a number equal to the players killed. Second team member of team "Z" killed, would increase team "A"s frag count by 2 instead of 1, etc.
______________________________________________________________________
Complicated but still, what are your thoughts?
*Props to Magniitude for coming up with a more suitable name.