After a long break, I finally made a map again, took me a couple of hours. Named it incredibly imaginatively, as usual. Check it out in-game to get a better view.
v 1.1
The new version makes it quite impossible to have the enemy flag at the respawn area, because the polygons are set to hurt everywhere in the bases but the sniper ledges, which will be pretty dangerous to be on too, because you can be easily shot there. Usually you'll have to go to your flag respawn area, which now regenerates btw, to wait for return, and since it's not too safe there, there won't be long situatons where both teams have the enemys's flag. I hope you like this solution. Also, the bunker in the middlish area was changed so it can now be shot out from at both directions. It's a much more fun map now, re D/L.
Oh, and the description still says beta, but am not bothered to fix that.
[IMAGE]
>> version history
v.1.05
- first release
v1.1
- fixed some polybugs
- modified the bunker to make it more balanced,
- set the bases to "hurt" (except the camper area, but you'll get shot being there anyway.)
- set the flag areas to "regenerates"
- moved some spawn points
D/L v1.1: http://www.freewebs.com/boxo/ctf_lands1.1.PMS
v 1.1
The new version makes it quite impossible to have the enemy flag at the respawn area, because the polygons are set to hurt everywhere in the bases but the sniper ledges, which will be pretty dangerous to be on too, because you can be easily shot there. Usually you'll have to go to your flag respawn area, which now regenerates btw, to wait for return, and since it's not too safe there, there won't be long situatons where both teams have the enemys's flag. I hope you like this solution. Also, the bunker in the middlish area was changed so it can now be shot out from at both directions. It's a much more fun map now, re D/L.
Oh, and the description still says beta, but am not bothered to fix that.
[IMAGE]
>> version history
v.1.05
- first release
v1.1
- fixed some polybugs
- modified the bunker to make it more balanced,
- set the bases to "hurt" (except the camper area, but you'll get shot being there anyway.)
- set the flag areas to "regenerates"
- moved some spawn points
D/L v1.1: http://www.freewebs.com/boxo/ctf_lands1.1.PMS