I'm not sure if this has been suggested before (the list that I was meant to read looked like it was under construction).
I would like to suggest a trench-warfare mode.
I understand that any mode such as this would be hard to implement with the contemporary open-ended map making system, though if it were possible it would be quite interesting.
The main mode could either be a simple capture-the-opposing-trench (where the winning team is that which takes the other's trench) or alternativley, a mode whereby one team is on defence, and the other on assault.
The maps would have to be large and mostly horizontal, have jets disallowed, and have an automatic "survival" mode engaged.
This could either lead to a system of wins by attrition or quick foot charges. Each end of the map could have a base, with a single command bunker with flag and grenades. Behind this, in redundant territory, an special artillery tool, similar to the stat. gun could be place and operated by soldiers (with some limitations on ammunition and/or reload time, as well as accuracy). This would be condusive to an environment where players conserve their lives (and ammunition if possible), and creating a more realistic mode of Soldat.
The flag point of view on a infiltration type map would be extra-realistic, as many trench battles of the Great War included bayonette charges whereby the commanding officer would carry a marker flag to show the spotters how far they had gone before they were killed.
This sort of game style would utilise single shot weapons such as Ruger, Barret or limited automatic weapons such as the Minimi (surprisingly useful as a trench style machine gun).
Other suggestions such as land mines and limited ammunition could be included as well. One might even deign to include limited artillery painting.
I understand the integration of such an idea would be nigh on impossible, and that most Soldat players (hence developers cashflow)prefer sensless automatic combat with fairly unrealistic and unlimited jets; which might as well be represented by spaceships flying around than by soldiers. However, I thought I might put my idea forward because I am more than a bit sick of maps like ctf_death and many deathmatch maps like it, where players zoom around like demented helicopters emptying clips into spawn points. I have seen some reasonable attempts at trench-warfare maps, and I understand that one could always argue that these are more than that which is required by an enthusiast of more-than-semi-realistic-combat.
I think that maps such as Lagrange are very good examples of my suggestion, and there are more than a few players who like to play those maps with only two teams and rifles (also using LAW's as artillery).
I see that this suggestion would be too hard to actuate, might be more trouble than it is worth, and too realistic when Soldat is designed to be mindless fragging (I probably have better chance of getting said suggestion included in a game such as Unreal Tournament), but I hope that someone, even map makers could take my suggestion, or elements thereof (such as less jets and more "real life" strategy) on board.
Thank you for anyone who reads this.
I would like to suggest a trench-warfare mode.
I understand that any mode such as this would be hard to implement with the contemporary open-ended map making system, though if it were possible it would be quite interesting.
The main mode could either be a simple capture-the-opposing-trench (where the winning team is that which takes the other's trench) or alternativley, a mode whereby one team is on defence, and the other on assault.
The maps would have to be large and mostly horizontal, have jets disallowed, and have an automatic "survival" mode engaged.
This could either lead to a system of wins by attrition or quick foot charges. Each end of the map could have a base, with a single command bunker with flag and grenades. Behind this, in redundant territory, an special artillery tool, similar to the stat. gun could be place and operated by soldiers (with some limitations on ammunition and/or reload time, as well as accuracy). This would be condusive to an environment where players conserve their lives (and ammunition if possible), and creating a more realistic mode of Soldat.
The flag point of view on a infiltration type map would be extra-realistic, as many trench battles of the Great War included bayonette charges whereby the commanding officer would carry a marker flag to show the spotters how far they had gone before they were killed.
This sort of game style would utilise single shot weapons such as Ruger, Barret or limited automatic weapons such as the Minimi (surprisingly useful as a trench style machine gun).
Other suggestions such as land mines and limited ammunition could be included as well. One might even deign to include limited artillery painting.
I understand the integration of such an idea would be nigh on impossible, and that most Soldat players (hence developers cashflow)prefer sensless automatic combat with fairly unrealistic and unlimited jets; which might as well be represented by spaceships flying around than by soldiers. However, I thought I might put my idea forward because I am more than a bit sick of maps like ctf_death and many deathmatch maps like it, where players zoom around like demented helicopters emptying clips into spawn points. I have seen some reasonable attempts at trench-warfare maps, and I understand that one could always argue that these are more than that which is required by an enthusiast of more-than-semi-realistic-combat.
I think that maps such as Lagrange are very good examples of my suggestion, and there are more than a few players who like to play those maps with only two teams and rifles (also using LAW's as artillery).
I see that this suggestion would be too hard to actuate, might be more trouble than it is worth, and too realistic when Soldat is designed to be mindless fragging (I probably have better chance of getting said suggestion included in a game such as Unreal Tournament), but I hope that someone, even map makers could take my suggestion, or elements thereof (such as less jets and more "real life" strategy) on board.
Thank you for anyone who reads this.