[IMAGE]
http://denacke.viperhosting.net/Dibo/ctf_Airbunker.PMS
(no botwaypoints)
Fast paced map with close combat ingame action. Prevention of too much automatic-spam with the darker polys in the middle, as its not "only player collides", like the lighter ones. Spawnpoints are before the flags, to give the outer way a sense.
Enjoy ;)
http://denacke.viperhosting.net/Dibo/ctf_Airbunker.PMS
(no botwaypoints)
Fast paced map with close combat ingame action. Prevention of too much automatic-spam with the darker polys in the middle, as its not "only player collides", like the lighter ones. Spawnpoints are before the flags, to give the outer way a sense.
Enjoy ;)