warning: this is a very long idea. however, i think-and hope-it's worth it.
this would be easiest with only an A and B team, but a creative mapper could have up to 4 teams.
this is similar to spawn capturing and whatsisname's trench idea, but this would be purely based on capturing territory. i'll explain.
each side starts out with the same amount of territory on the map: about 10-30%. the spawn points in each team's territory will spawn their soldiers. so, red territory will spawn red soldiers, and blue territory will spawn blue soldiers. now, i have two ideas for this. here's one: for each area of territory, there's a tower or structure. in order to make the tower "allied" with your team, team mates need to deal it damage equal to the total HP of 2 or 3 soldiers. then, it'll turn the color of the team. the territory of that tower will also turn that color, and that team can now spawn in that area.
for example. red team goes to an unclaimed tower. it deals it 3 soldiers or so worth of damage. the tower turns red. the tower's territory turns red. red team can now spawn in that territory.
if a team already controls a tower, the opposing team must deal it 5 soldiers worth of damage to capture it.
example. blue team comes along to the red tower. it deals the tower 5 soldiers worth of damage. the tower turns blue, as does the territory, which will now only spawn blue soldiers.
that's one idea. here's another. this idea requires a new soldier type: a builder.
it's similar, except unclaimed territory has no existing towers. a team's builder needs to build one. while this is happening, other team-mates need to defend the builder while he/she builds the tower. once the tower is erected (tee-hee... erected... tee-hee), the territory in that area would belong to the team. of course, there would have to be designated "building points" where a builder could build.
example. red team comes to an unclaimed building point. the builder comes along, and they defend him while he builds a tower. once it's complete, the area becomes red, and they can now spawn on it.
to capture a tower, it would be destroyed, and an opposing builder would need to build a new tower on the building point.
example. blue team comes along. they destroy the tower. blue team's builder would build a new tower in its place. the territory is now blue, and they can spawn there.
there would be a table, similar to the CTF and INF score table, indicating the percentage each team controls. a team can win if they control anywhere from 55-100% of the controllable map (decided on the game start screen, where the amount they initially control would also be decided).
what makes this interesting is that a team's spawn point numbers depend on territory. if a team controlls more territory, the opposing team will have less spawn points, but the soldiers will be spawned in a more condense manner. this can lead to magnificent "last stand" battles, where 100% is required to win. a team controls 95% of the map and battling for the last 5%. because all of the losing team's spawns are in that 5%, they can hold it more easily than the winning team, whose spawns are more spread out.
needless to say, this would best be played with a shiatload of players.
another fun thing: you can capture a tower in the middle of another team's territory. as long as you hold it, you can spawn there. so, you can spawn in the middle of their territory and fight towards your own side, capturing towers as you go.
some supplemental info:
-in the version where towers need to be built
--once someone starts building a tower, an opposing one can't be built on the same point until the existing one is destroyed, no matter what level of completion. also, these towers are damaged by everything but the barret, knife, or chainsaw.
-in the type without the builder, damge is dealt to towers thusly:
--unclaimed towers are captured by the team that deals the final damage to it. like, in team mode, say you have a blue team with 5 players and a red team with 5 players, and a green team with one player. everyone is shooting at the green player who's... i dunno, out getting coffee or lagging or summat. the kill of the green player goes to the last team to deal him/her damage. that's how uncaptured towers'll work.
--captured towers will work this way: say the tower is red. blue shots damage it, while red shots heal it.
--towers can only be damaged with grenades, LAWs, M79s, mingun, and minimi.
plus! soldiers can jump into towers and shoot from them, like in Bunker. this way they can defend them.
ideas?
oh, and thanks for taking the time to read it. ^_^
this would be easiest with only an A and B team, but a creative mapper could have up to 4 teams.
this is similar to spawn capturing and whatsisname's trench idea, but this would be purely based on capturing territory. i'll explain.
each side starts out with the same amount of territory on the map: about 10-30%. the spawn points in each team's territory will spawn their soldiers. so, red territory will spawn red soldiers, and blue territory will spawn blue soldiers. now, i have two ideas for this. here's one: for each area of territory, there's a tower or structure. in order to make the tower "allied" with your team, team mates need to deal it damage equal to the total HP of 2 or 3 soldiers. then, it'll turn the color of the team. the territory of that tower will also turn that color, and that team can now spawn in that area.
for example. red team goes to an unclaimed tower. it deals it 3 soldiers or so worth of damage. the tower turns red. the tower's territory turns red. red team can now spawn in that territory.
if a team already controls a tower, the opposing team must deal it 5 soldiers worth of damage to capture it.
example. blue team comes along to the red tower. it deals the tower 5 soldiers worth of damage. the tower turns blue, as does the territory, which will now only spawn blue soldiers.
that's one idea. here's another. this idea requires a new soldier type: a builder.
it's similar, except unclaimed territory has no existing towers. a team's builder needs to build one. while this is happening, other team-mates need to defend the builder while he/she builds the tower. once the tower is erected (tee-hee... erected... tee-hee), the territory in that area would belong to the team. of course, there would have to be designated "building points" where a builder could build.
example. red team comes to an unclaimed building point. the builder comes along, and they defend him while he builds a tower. once it's complete, the area becomes red, and they can now spawn on it.
to capture a tower, it would be destroyed, and an opposing builder would need to build a new tower on the building point.
example. blue team comes along. they destroy the tower. blue team's builder would build a new tower in its place. the territory is now blue, and they can spawn there.
there would be a table, similar to the CTF and INF score table, indicating the percentage each team controls. a team can win if they control anywhere from 55-100% of the controllable map (decided on the game start screen, where the amount they initially control would also be decided).
what makes this interesting is that a team's spawn point numbers depend on territory. if a team controlls more territory, the opposing team will have less spawn points, but the soldiers will be spawned in a more condense manner. this can lead to magnificent "last stand" battles, where 100% is required to win. a team controls 95% of the map and battling for the last 5%. because all of the losing team's spawns are in that 5%, they can hold it more easily than the winning team, whose spawns are more spread out.
needless to say, this would best be played with a shiatload of players.
another fun thing: you can capture a tower in the middle of another team's territory. as long as you hold it, you can spawn there. so, you can spawn in the middle of their territory and fight towards your own side, capturing towers as you go.
some supplemental info:
-in the version where towers need to be built
--once someone starts building a tower, an opposing one can't be built on the same point until the existing one is destroyed, no matter what level of completion. also, these towers are damaged by everything but the barret, knife, or chainsaw.
-in the type without the builder, damge is dealt to towers thusly:
--unclaimed towers are captured by the team that deals the final damage to it. like, in team mode, say you have a blue team with 5 players and a red team with 5 players, and a green team with one player. everyone is shooting at the green player who's... i dunno, out getting coffee or lagging or summat. the kill of the green player goes to the last team to deal him/her damage. that's how uncaptured towers'll work.
--captured towers will work this way: say the tower is red. blue shots damage it, while red shots heal it.
--towers can only be damaged with grenades, LAWs, M79s, mingun, and minimi.
plus! soldiers can jump into towers and shoot from them, like in Bunker. this way they can defend them.
ideas?
oh, and thanks for taking the time to read it. ^_^