My first post here! :-) In other words, sorry if any ideas below have already been mentioned.
? Secondary "Weapon": Field MediKit
· One-time use. After that, you play as Rocky :-P
· Have to not be moving and on the ground to use.
· Maybe, if it won't be too much of a hassle, make a whole new animation for it? Then you'll see your soldier bandaging himself and injecting syringes if you look hard enough :-D
· This way, "Medic!" will actually have a real use ;-)
? I thought the AK-74 had a 30-round magazine, not 40 \:-| Check here: [URL].
? When kicked from a server for not having a map, the game should automatically rejoin and download the map. Or it could just download it right off instead of having to be kicked :-P
· Explosive crates & barrels that reappear occasionally. Self-explanatory ;-)
? I think it'd be much nicer if weapons, body parts/corpses, etc. disappeared gradually instead of instantly vanishing ;-)
? Special (attribute-wise) manipulative moving polygon: Tank
· Not sure about control. Jump onto the hatch and... maybe throw away your weapon in order to go in (since your Soldat needs free hands to control the tank)? /:-| Left & right are obvious (caterpillars should roll in appropriate directions). Up should get out of the tank, and Jet, Crouch, Prone, Switch Weapon, and Throw Weapon do nothing. Perhaps, depending on the tank's design (if the driver has a window to see through), Throw Grenade can still be used.
When manned, the hatch closes. A small machine gun on top can be mounted by a second Soldat.
· If hit by enough gunfire or a LAW missile, the machine gun falls off (so it can't be remounted) and the hatch opens; smoke pours out and the driver automatically jumps out. If there was a gunner, then he shortly hops to the ground, and the tank melds into the background until it gradually disappears. Or if it is bombarded with explosions within a few seconds, it could simply explode, with both the gunner and driver dying >:-)
No repair tool is necessary, as the tank's bound to be destroyed in a minute or two anyways :-P There should be a respawn limit, and it should not be able to climb past 45º. Falling a long drop with the tank, maybe 1/3 of a Soldat's fall when he takes damage in Realistic Mode, should be fatal to the tank and it should follow the first destruction sequence mentioned at the top of this bullet.
· If it is hit in the center by a Barret bullet but the armor still is fresh enough to withstand it, the driver should die inside and the hatch opens; it can be remounted. The gunner & gun on top are unaffected.
? Because of this degree count for tank movement, I think a measurement tool should be implemented in the Map Editor.
? Secondary "Weapon": Field MediKit
· One-time use. After that, you play as Rocky :-P
· Have to not be moving and on the ground to use.
· Maybe, if it won't be too much of a hassle, make a whole new animation for it? Then you'll see your soldier bandaging himself and injecting syringes if you look hard enough :-D
· This way, "Medic!" will actually have a real use ;-)
? I thought the AK-74 had a 30-round magazine, not 40 \:-| Check here: [URL].
? When kicked from a server for not having a map, the game should automatically rejoin and download the map. Or it could just download it right off instead of having to be kicked :-P
· Explosive crates & barrels that reappear occasionally. Self-explanatory ;-)
? I think it'd be much nicer if weapons, body parts/corpses, etc. disappeared gradually instead of instantly vanishing ;-)
? Special (attribute-wise) manipulative moving polygon: Tank
· Not sure about control. Jump onto the hatch and... maybe throw away your weapon in order to go in (since your Soldat needs free hands to control the tank)? /:-| Left & right are obvious (caterpillars should roll in appropriate directions). Up should get out of the tank, and Jet, Crouch, Prone, Switch Weapon, and Throw Weapon do nothing. Perhaps, depending on the tank's design (if the driver has a window to see through), Throw Grenade can still be used.
When manned, the hatch closes. A small machine gun on top can be mounted by a second Soldat.
· If hit by enough gunfire or a LAW missile, the machine gun falls off (so it can't be remounted) and the hatch opens; smoke pours out and the driver automatically jumps out. If there was a gunner, then he shortly hops to the ground, and the tank melds into the background until it gradually disappears. Or if it is bombarded with explosions within a few seconds, it could simply explode, with both the gunner and driver dying >:-)
No repair tool is necessary, as the tank's bound to be destroyed in a minute or two anyways :-P There should be a respawn limit, and it should not be able to climb past 45º. Falling a long drop with the tank, maybe 1/3 of a Soldat's fall when he takes damage in Realistic Mode, should be fatal to the tank and it should follow the first destruction sequence mentioned at the top of this bullet.
· If it is hit in the center by a Barret bullet but the armor still is fresh enough to withstand it, the driver should die inside and the hatch opens; it can be remounted. The gunner & gun on top are unaffected.
? Because of this degree count for tank movement, I think a measurement tool should be implemented in the Map Editor.