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ctf_Zahn... Ver. 1.3
Soldat Forums - Soldat Maps & Map Making - New Maps
Rambo_6
December 16, 2004, 3:27 am
Hey everyone, gots me a new map for yuz all.

It's now been botted, and the stairs re no longer anoying. Also added a little camper spot on each base, although they are very easy to shoot at.

I still need to make a background for the tunnel/base interiors and stuff...

Get it while it's hot!

PICTURE OF A FAT KID NAMED JEFFEREY

DOWNLOAD A 1337 M4P

Ooh, you should also get this first file because it contains the sceneries. (not to mention the old map version that you can delete anyways...:p)

sceneries and crap


Pono
December 16, 2004, 3:33 am
I love it. Thats my kind of map.

Rambo_6
December 16, 2004, 3:35 am
I think i put too much jet on it :p

Vijchtidoodah
December 16, 2004, 4:20 am
I like it, good job.

After playing it, I would suggest that the big column should be a non colliding poly because otherwise it is way too easy to trap people in their bases and spawn kill.

Rambo_6
December 16, 2004, 4:26 am
I also need to photoshop myself a nice backdrop for the interior of the base.

I made it so half the spawns occur in the sky, so you can trap the camper and pwn him :P

Skate4Razors
December 16, 2004, 4:31 am
Looks good to me, prolly go on Llama's inf! :D

Rambo_6
December 16, 2004, 4:36 am
it's ctf, dude.

Lol.

The Geologist
December 16, 2004, 4:45 am
Very sexy...damnit...this makes me want to finish up my new map. But would it look as sexy...I don't know. But I want this map.

Rambo_6
December 16, 2004, 4:58 am
You can have it, but be warned it's not teh final version.

I love openMapper :p

Skate4Razors
December 16, 2004, 5:58 am
I thought it would be inf since the... Oh nevermind. FARGIN FENEESH EET!

Elephant_Hunter
December 16, 2004, 6:26 am
quote:I love openMapper :p
Now that's what I call inspiration. Hmm, here's a cookie(yum): The next version of openMapper will have a tabbed interface. Something to look forward to :D

Sprocket
December 16, 2004, 9:09 am
looks very nice.

i like the design

7\10

Messiah
December 16, 2004, 2:30 pm
It really looks good, Good Job! *Sigh* You never seem to surprise me.

_Mancer_
December 16, 2004, 7:50 pm
Reminds me of Inf_Fortress.

8.5/10

Inquisitor
December 16, 2004, 8:29 pm
there's just one thing i don't like.
that the stairs are colliding. if you want to get up quickly inside the building, you will geginn to bounce around very easyly.

Soulsnipa
December 17, 2004, 3:02 am

It really looks good, Good Job! *Sigh* You never seem to surprise me.


you mean cease to suprise?

Rambo_6
December 17, 2004, 4:08 am
Well should i make the stairs rampy instead???

GluLm
December 17, 2004, 4:11 pm
Yes please make them rampy... that would be less troublesome for players. And make the steps smaller too, they're huge somehow.
Very nice map though, very interesting!

Rambo_6
December 17, 2004, 11:32 pm
Ok, i'll make the stairs smaller in the future updates. Stay tuund.

poyi19920624
December 18, 2004, 8:36 am
Omg r6, Boxo and me already made a ctf_hq........... it is even in my waypoint tutorial. I thought you are in SML, how ... did you forgot Boxo?

Deleted User
December 18, 2004, 10:34 am
Rambo, make the stairs a slope, but then put non-colliding polygons as steps on top of the slope - this way, you can walk up easily, but it'll look cool.

I really like the look of this map. Seems like inf_Fortress but in ctf to me :)

Rambo_6
December 18, 2004, 7:18 pm
Freeze, I can't keep track of all the names that are used. :p I'll try another...

Good idea, Stalky. I'll do that, only i'll decrease the step size so it don't look like you're walking behind them :p

grand_diablo
December 18, 2004, 8:40 pm
you know that ctf_Zahn means "ctf_Tooth" translated to German? :P

Rambo_6
December 19, 2004, 1:36 am
Actually, it means gear. Unless my translator really sucks :p

'Zahn' just sounds good. ^ ^

Vijchtidoodah
December 19, 2004, 1:45 am
Hmm...you have to question a canadian's sanity when he decides to argue about the german language with an austrian.

Anyhoo, did you fix the stairs yet?

Rambo_6
December 19, 2004, 1:51 am
HAHAHAA I take it that this means freetranslation.com sucks.

The stairs are fecching sweet now. I also added some basic waypoints.

Vijchtidoodah
December 19, 2004, 1:55 am
If you need to translate things, use altavista.com.

grand_diablo
December 19, 2004, 2:18 am
Gear, in the mechanical meaning concerning cars, would be "Gang" (this word has several other meanings too :P )

Rambo_6
December 19, 2004, 2:35 am
when i was in a hamburg airport, I saw 'ausgang' on the exit door. Does it mean 'Exit gear' or something?? :p

anyways, i hope to get some backgrounds on this map soon.

Vijchtidoodah
December 19, 2004, 3:17 am
No it just means exit.

What do you mean about backrounds? Do you mean you just want scenery in the backround?

Rambo_6
December 19, 2004, 3:31 am
I meant a backdrop for the caves and interior of the houses.

josheat
December 19, 2004, 4:54 am
tis very nice rambo, i like the little building in the middle, it holds some good strategies.

Rambo_6
December 23, 2004, 3:18 pm
New version! This new version has backdrops inside the caves and buildings. Wewt.

LazehBoi
December 23, 2004, 3:43 pm
That fat kid named Jefferey is incredibly sexy. What's his phone number?

Rambo_6
December 23, 2004, 3:51 pm
If i told you, I'd have to kill you

Michal
December 23, 2004, 5:04 pm
Nice, I like how you made the statguns able to shoot through the platform and still be protected. There is going to be some good battles for control of the building ;)

Rambo_6
December 23, 2004, 9:03 pm
Actually, I didn't originally plan that they could shoot thru the platforms. I was planning to add coliders underneath. Should I?

Michal
December 24, 2004, 12:38 am
I think you should keep it how it is, that way It's more of an advantage to have control of a statgun.

Rambo_6
December 24, 2004, 7:01 am
I getcha. I hereby declare this map complete.