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SABOTAGE
Soldat Forums - Soldat Maps & Map Making - New Maps
Freekill
December 17, 2004, 9:08 am
Hi guys, i've made a small map here with a twist, read on to know more:

The idea of this Teammatch map is to blast your "teammates" off the safe platforms into the pit of doom. This means that the person with the least deaths will win the game. Read the readme to know the details.

Gamesettings:
-Team match mode!
-About 10 min per game
-AT LEAST have one of these weapons enabled: MK79, LAW, Grenades, CLusters, Miniguns.
-Friendly fire off!

D/L from here:
http://pachome1.pacific.net.sg/~ljyys/Sabotage.zip

Screenshot of the arena:
http://pachome1.pacific.net.sg/~ljyys/sabo.PNG
The 3 "towers" at the top are spawn points of non-red teams and are made of bloody deadly polygons.
The yellow polygons are also bloodly deadly areas.
The only safe place are the grey polygons. Your aim is to cling onto that area while sending your foes away from it(using MK79s, LAWs, Grenades, etc.)

UNFORTUNATELY, my connection sux so i didn't have a way to test the map on the internet. If you have a capable connection, pls help by playing this map on your server. The map itself is only 14kb, so it shouldn't be hard to spread. People that had played the map, pls give me useful comments/bug reports/improvements, etc. Thank you~


ReDevil
December 17, 2004, 9:10 am
I will try playing it, sounds cool

Sprocket
December 17, 2004, 11:20 am
looks like you used 10 secs to make it..

2\10

m00`
December 17, 2004, 11:37 am
nice idea but the map needs some work

Skate4Razors
December 17, 2004, 1:13 pm
Rounding some stuff may make it look better :/

Rambo_6
December 17, 2004, 1:19 pm
Yea, and what's with all the new gametypes being created?? :p It's like a new era for soldat or something...

[IMAGE]ty job done on the polys, but oh well, the gametype's fresh.

Freekill
December 17, 2004, 1:42 pm
I can tell you that i didn't took 10 secs to make this but i did took 10 secs to think of the gametype and layout. :P

That said, the next thing i'll work on will be the visuals, thanks for reminding me the error of rushing stuff.

_Mancer_
December 17, 2004, 8:03 pm
quote:Originally posted by Sprocketlooks like you used 10 secs to make it..

2\10

Deleted User
December 17, 2004, 9:54 pm
Sounds good, but work on it...

LumpyFerret
December 18, 2004, 5:02 am
good idea..

i often come up with random maps just playing around with the maker..

looks abit like that old map fall