( search forums )
Faster compiling time
Soldat Forums - Soldat Maps & Map Making - Improvements / Suggestions
gunny
December 23, 2004, 12:27 am
You may have seen my recent posts, and i am not star huntin.

I would like to see a mapper with a fast compiling time.

you think the old ones are ok? Think new waypointmaker+big ass map
everytime after i go and mess with the waypoints, i have to wait 5 min to check to see if it works.

i was up at 1 am. yesterday trying to bot a friggin bunker route!

this would decrease the time

Vijchtidoodah
December 23, 2004, 12:36 am
Agreed.

peemonkey
December 23, 2004, 3:09 am
you dont have to compile if you dont move polygons. that means you only gotta compile like, 1-5 times. (depending on how you like it)
how would you suggest shortening the time then? dont just say 'make is shorter cuz it sucks", instead, give any examples on how it could be shortened, otherwise it's just a [IMAGE]ing thread :'(

Vijchtidoodah
December 23, 2004, 3:14 am
What? How do you possibly fix everything in your map in only 1 to 5 changes?

gunny
December 23, 2004, 6:23 am
he thinks hes a god, look he even made fun of my post

and i said screw with da waypoints
Thats [IMAGE]ing hard wit my map, i got so many thing that can screw up the retarded bots......

and how do you think we can shorten it?
have a autocompiler
it is compiling since the moment you open up a map

so like you do a polygon, and whilst you work on another one, it compiles it
without having the program compile the whole [IMAGE]ing map....

The Geologist
December 23, 2004, 6:29 am
Meh...doesn't seem like a big problem to me, and I've made "big" maps before.

Inquisitor
December 23, 2004, 8:15 am
especially on waypointing, theres no need

bb_vb
December 26, 2004, 5:52 am
Perhaps if it remembered which polygons had been changed since the last compile\save and only compiled the new ones?

zambo_the_clown
December 30, 2004, 4:19 am
quote:you dont have to compile if you dont move polygons

You only got to compile if you make any polygon changes or make any. if you make a map and dont compile not even once after getting the polygons set then you and the bots and what not will fall threw the polygons and respawn over and over and over.

Darkspirit
January 8, 2005, 3:23 am
always compile when u edit a map or the changes you made on it will not appear when u play on it but dont worry if u forget u saved the map anyway then u can return edit the map and just compile and save again...