I have worked out some of the things that bothered me for quite some time in soldat, Here goes:
More detailed logging of commands:
I like to check the logs of (SN) Public server, to see if I can find any irregularities or problems that have ocurred when I was not able to monitor it:
Problem:
I stumble into some weird things in those logs sometimes, such as kicks & bans to a change of server settings, all from unidentified admins. It is nearly impossible to find out who it is because the log only sais "/kick playername".
Solution:
Put some more information in the logging system, if the admin is in the game, make clear that he is the one doing the command. e.g:"adminname - /kick playername" Or in case of SA(Soldat Admin) "IPadress - /kick playername".
Pros:
- Better monitoring on the admins you assign.
- logs can be used for proper use. (Sometimes it is needed for clanwars where certain problems ocur)
Negs:
- Larger log size (Problem?)
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Different Grades in admins:
(SN) clan, along with a bunch of others, has a private clanserver which is used frequently to host clanwars for us, and for other clans.:
Problem:
To properly play a clanwar, there has to be an admin in the game, either the rights are given by me, or it is me myself who admins the game. When I give admin rights though, I take certain risks:
The adminned person is capable of shutting down the server(!), capable of changing the admin password(!) and changing server settings such as bonus frequency and respawn time.
These options are not needed when adminning a normal clanwar.
Solution:
A moderator status, something between admin and a normal player. The moderator would have a restricted set of commands to use, for example:
* Kicking and banning players
* Setting players to a different team
* Changing timelimit (sometimes needed in a clanwar)
Pros:
- Avoiding lots of potential problems when assigning irrisponsable admins.
- Hopefully more admins in public games due to less possibility of abuse.
Negs:
- A bit more complicated admin system for new users.
More detailed logging of commands:
I like to check the logs of (SN) Public server, to see if I can find any irregularities or problems that have ocurred when I was not able to monitor it:
Problem:
I stumble into some weird things in those logs sometimes, such as kicks & bans to a change of server settings, all from unidentified admins. It is nearly impossible to find out who it is because the log only sais "/kick playername".
Solution:
Put some more information in the logging system, if the admin is in the game, make clear that he is the one doing the command. e.g:"adminname - /kick playername" Or in case of SA(Soldat Admin) "IPadress - /kick playername".
Pros:
- Better monitoring on the admins you assign.
- logs can be used for proper use. (Sometimes it is needed for clanwars where certain problems ocur)
Negs:
- Larger log size (Problem?)
----------------
Different Grades in admins:
(SN) clan, along with a bunch of others, has a private clanserver which is used frequently to host clanwars for us, and for other clans.:
Problem:
To properly play a clanwar, there has to be an admin in the game, either the rights are given by me, or it is me myself who admins the game. When I give admin rights though, I take certain risks:
The adminned person is capable of shutting down the server(!), capable of changing the admin password(!) and changing server settings such as bonus frequency and respawn time.
These options are not needed when adminning a normal clanwar.
Solution:
A moderator status, something between admin and a normal player. The moderator would have a restricted set of commands to use, for example:
* Kicking and banning players
* Setting players to a different team
* Changing timelimit (sometimes needed in a clanwar)
Pros:
- Avoiding lots of potential problems when assigning irrisponsable admins.
- Hopefully more admins in public games due to less possibility of abuse.
Negs:
- A bit more complicated admin system for new users.