First off, it's my first complete map, so take it easy on me pls. The map is far from finished, and I ask for constructive criticism only. Nowadays, teamwork in ctf matches is less than satisfactory.
I wanted to make a map that forces players to work more as a team than as individuals. The way this was achieved was by having a map where the teams would work together to gain ground and hold key defensible locations from the enemy. There is only one path to the flag, so you must advance as a team, and provide support to teamates moving ahead. This map could even be converted to an infiltration map.
No jets fits with the old-style theme, and makes the map a little more realistic. Speaking of realism, i designed this with a realistic mode in mind. Respawn time should be fairly high, or even possibly a survival mode. Weapons should be limited-- No minigun, no minimi, no m79 (maybe), no law, no barret.
Playing an infiltration map named something like "inf_des_1" on realistic mode a while back gave me the idea. There were a few key bunkers we had to gain, and the people I was playing with were communicating and working together really well, and it was all really fun. The main point to remember, is, though, that we were all moving along the same basic path to the flag.
Hopefully i have something that someone sees value in my creation, though i am inclined to doubt it due to the nature of one-path maps.
One other thing- i have the infamous prosavage s3 gfx card, so i am unable to see the scenery to integrate it nicely. I attempted to put some in, but it might look odd, because i can only see about 1/3 of most of the bmps. You will notice this from my screenshots. If anyone wants to make the map more prettyfuller, PLEASE do!!! I have not waypointed it as of yet, as I do not have plans for using it as a single player map. Thanks for your time and comments! :D
Overview
[IMAGE]
Screen1
[IMAGE]
Screen2
[IMAGE]
Map:
ftp://ftp.frontiernet.net/pub/users/schwetz/Misc/CTF_Trench1914.PMS
EDIT: changed urls
I wanted to make a map that forces players to work more as a team than as individuals. The way this was achieved was by having a map where the teams would work together to gain ground and hold key defensible locations from the enemy. There is only one path to the flag, so you must advance as a team, and provide support to teamates moving ahead. This map could even be converted to an infiltration map.
No jets fits with the old-style theme, and makes the map a little more realistic. Speaking of realism, i designed this with a realistic mode in mind. Respawn time should be fairly high, or even possibly a survival mode. Weapons should be limited-- No minigun, no minimi, no m79 (maybe), no law, no barret.
Playing an infiltration map named something like "inf_des_1" on realistic mode a while back gave me the idea. There were a few key bunkers we had to gain, and the people I was playing with were communicating and working together really well, and it was all really fun. The main point to remember, is, though, that we were all moving along the same basic path to the flag.
Hopefully i have something that someone sees value in my creation, though i am inclined to doubt it due to the nature of one-path maps.
One other thing- i have the infamous prosavage s3 gfx card, so i am unable to see the scenery to integrate it nicely. I attempted to put some in, but it might look odd, because i can only see about 1/3 of most of the bmps. You will notice this from my screenshots. If anyone wants to make the map more prettyfuller, PLEASE do!!! I have not waypointed it as of yet, as I do not have plans for using it as a single player map. Thanks for your time and comments! :D
Overview
[IMAGE]
Screen1
[IMAGE]
Screen2
[IMAGE]
Map:
ftp://ftp.frontiernet.net/pub/users/schwetz/Misc/CTF_Trench1914.PMS
EDIT: changed urls