As the title says, this map is basically an inverted version of ctf_kampf.
How is it inverted? The areas where polygons used to occupy in the map is now the battefield, while the battlefield in kampf are now filled with polygons. Doesn't take a genius to think of that, huh?
Anyhow, if that didn't make sense just look at the screens below.
http://pachome1.pacific.net.sg/~ljyys/Overview.JPG
http://pachome1.pacific.net.sg/~ljyys/shot1.JPG
http://pachome1.pacific.net.sg/~ljyys/shot2.JPG
http://pachome1.pacific.net.sg/~ljyys/shot3.JPG
http://pachome1.pacific.net.sg/~ljyys/shot4.JPG
I inverted kampf as it was the first map that came to mind that had all the land linked together(if you included some scenery). Of course, it is not 100% an outline of kampf, some passageways needed enlarging etc.
I don't think there's any poly breaks. So far, i'm satisfied why the shading but if you got suggestions to improve it, post-away. After running a few rounds, i think it may be a slightly unbalanced map. But i don't have a chance to play using proper teams so i dunno yet. If its too unbalanced, i might just convert it to a DM map or overhaul it so its not fpamk anymore, or just leave it alone altogether.
anyhow, d/l the first ver of the map below. its not waypointed yet, btw. Feel free to waypoint or edit it.
http://pachome1.pacific.net.sg/~ljyys/ctf_fpmaK.rar
post your comments away...
and you don't need to tell me i've gotten -9/10 for originality :P
EDIT:Updated ctf_fpmaK.rar to v1.02.
How is it inverted? The areas where polygons used to occupy in the map is now the battefield, while the battlefield in kampf are now filled with polygons. Doesn't take a genius to think of that, huh?
Anyhow, if that didn't make sense just look at the screens below.
http://pachome1.pacific.net.sg/~ljyys/Overview.JPG
http://pachome1.pacific.net.sg/~ljyys/shot1.JPG
http://pachome1.pacific.net.sg/~ljyys/shot2.JPG
http://pachome1.pacific.net.sg/~ljyys/shot3.JPG
http://pachome1.pacific.net.sg/~ljyys/shot4.JPG
I inverted kampf as it was the first map that came to mind that had all the land linked together(if you included some scenery). Of course, it is not 100% an outline of kampf, some passageways needed enlarging etc.
I don't think there's any poly breaks. So far, i'm satisfied why the shading but if you got suggestions to improve it, post-away. After running a few rounds, i think it may be a slightly unbalanced map. But i don't have a chance to play using proper teams so i dunno yet. If its too unbalanced, i might just convert it to a DM map or overhaul it so its not fpamk anymore, or just leave it alone altogether.
anyhow, d/l the first ver of the map below. its not waypointed yet, btw. Feel free to waypoint or edit it.
http://pachome1.pacific.net.sg/~ljyys/ctf_fpmaK.rar
post your comments away...
and you don't need to tell me i've gotten -9/10 for originality :P
EDIT:Updated ctf_fpmaK.rar to v1.02.