( search forums )
Favourite team tactics
Soldat Forums - Soldat Talk - General Discussions
Chakra
January 3, 2005, 12:00 pm

The 'favourite position' thread got me thinking...everyone likes to do their thing, and all of them to help their team: whether to defend and push the enemy, or to cause as much disruption as possible to the enemy.

Also i've never really seen a thread like this in all my time here, so I figured why not?


What do you believe works best in your dream team? For instance, half defence half offence?

would you throw in a bezerker to cause the enemy random havoc?
A few campers in tight spots?
would you send your attacking force all through the same path to muscle their way to the flag, or have them take seperate paths?
Do you bother with defence, or have offence to fall back and take care of anyone they pass?
Would you have all the team absorb the enemy, while another hides ninja-style to steal the flag?
How would you counter certain tactics?

Jaz
January 3, 2005, 12:31 pm
I like going alt route, take out the enemy then they come back for the 'stand off'. They throw nades down the hole and at this point your hoping that your team will storm the base and grab the flag, this [IMAGE]s his attention he runs up to help or tries to come through the stand off hole and both ways he dies and we cap. :D.

Best tactic-element of surprise.

Tavy
January 3, 2005, 1:24 pm
Alt routes rock, but using them properly is sort of an art.

I think holding an area, and leapfrogging into their base from the 2 3 or whatever number of routes would work well.

I agree with Jaz on the element of suprise, it can ruin anyone's day :)

Cheers!
Tavy

Cold Fusion
January 3, 2005, 1:33 pm
Classified. :)

DeMonIc
January 3, 2005, 4:19 pm
Heh, I tried this tactic with some of my friends, at it turned out quite nicely, although I doubt it would win against a discipled clan.

Take the same weapon, and each teammate should take a different route.They should adjust their "proceed speed" to each other, so they'll reach the enemy base at the same time.The enemy will be confused, since the attack comes from 2+ ways..afterwich someone grabs the flag, and the others stay for a berserk, and try to whore supplies away ;D

ThaD
January 3, 2005, 4:28 pm
It depends on how many clanmates play, but at least one defender is essential

papasurf31
January 3, 2005, 4:57 pm
1 barret user defending the flag, with LAW.
1 minigun user defending the flag with LAW also.
Large group goes primary route to distract enemy, normally with autos and deagles and spas.
Smaller group/individual takes alt route and steals flag, defenders hopefully weakened/dead.

Aquarius
January 3, 2005, 5:00 pm
From my experience, the best defense is attack. The faster the better.

MikeShinoda.pheonix
January 3, 2005, 5:11 pm
use taunts, they are the best help in matches. also, it is good to have one person that falls back. The alt route, my fave is an essential key, and it is hard to do right.

Alakhai
January 3, 2005, 5:26 pm
it depends by maps. Generally all attack.. and respawner defend.
And i prefer ventrilo.. not taunts :D
Alakhai(my first post wee)

Chakra
January 3, 2005, 5:32 pm
quote:Originally posted by DeMonIc

Take the same weapon, and each teammate should take a different route.They should adjust their "proceed speed" to each other, so they'll reach the enemy base at the same time.


Creating a crossfire is certainly a sure-kill way of winning. Problem is timing it right with your allies.

I think it can be universally agreed that good timing can be one of the most important qualities of a team player.

DeMonIc
January 3, 2005, 5:54 pm
Yes, timing is probably the most important thing.Creativity and knowing how can you counter enemy weapons is essential too as I see it.

Psyker
January 3, 2005, 6:23 pm
i like winning

Deleted User
January 3, 2005, 6:35 pm
I like to form a stand off in the main route of any map (Say, the top route of ctf_Run - the most popular way people choose to attack on) then sneak one or two players down an unpopulated route to steal the flag. Whilst this is going on, your team mates are acting defensively, trying to defend the flag whilst keeping the enemy players alive (alive enemy players = no respawning defenders).

Teh Panda
January 3, 2005, 6:44 pm
Example in Run or Voland and same type of maps, someone who goes to alternate way, should stay there until your teammate is in e-base. Just like Demonic said.

Morik
January 3, 2005, 8:08 pm
my opinion, the best defence is a good offence. everyone should attack as fast as they can, killing anyone who they come across. no defenders at all, for they could be best utilized as attackers.

ThaD
January 3, 2005, 9:16 pm
quote:Originally posted by MikeShinoda.pheonixuse taunts, they are the best help in matches.


heh no it's not the best

quote:Originally posted by Morikmy opinion, the best defence is a good offence. everyone should attack as fast as they can, killing anyone who they come across. no defenders at all, for they could be best utilized as attackers.


I can't agree, one defender can easily kill 2 attackers, even 3 if they are not synchronized which gives magnificent advantage to friendly attackers

Skate4Razors
January 3, 2005, 9:22 pm
A good one is have different sections of your team. Like if there's a 4vs4, 2 go up, 2 go down. But both temmates guard eachother well. No spawncamping, the flagger runs, the teammate runs with him. I think that really works good because you're unstoppable sometimes. :D

Cookie.
January 3, 2005, 9:40 pm
Best defence in soldat = good offence ;)

CTF
When your defending at flag and you get killed you have no chance to recover..
If your at half you get killed you get a second chance :)
You dont want your whole team getting pent up in your spawn its hard to recover from this sometimes

Most important tho you have to be good ;)

Seperate Paths for players as a precaution if they send one low and you arnt covered for that results in caps ^_^

TDM
Dosnt say specifically CTf so ill say some TDM strats ;)

I think generally its good to keep all the players in one fairly tight unit and have one split off to try and flank the enemy


Outcast
January 3, 2005, 10:11 pm
heh, i prefer 1-1-1 attack formation, with all three attacking, one being sweeper(anyone that you encounter, up or down, he follows until hes dead.)
other being the capper(shoots all enemy he encouters but doesnt follow and just runs for the flag) and the main attack/support guy, preferably me with a minime that kills anything shooting the capper...and assumes the capper position if the capper dies.

Meandor
January 3, 2005, 10:11 pm
'minimi minimi minimi' wins all. Don't tell anyone tho <.<

Element_101
January 3, 2005, 11:23 pm
In my opinion having multiple basic assult teams of two can be very powerful if done correcttly.

If one person uses say for example the barret while the other has a AK ready to kill anyone the barret user misses this can become a very powerful tatic.

Jello
January 4, 2005, 1:55 am
One good tactic that I like is for a large portion of the team (not ALL of the team, but at least more than half) to rush at the enemy base killing all that come at them as best they can. One person grabs the flag while the others set up a perimeter around the enemy base. They kill the enemy before they can rush out to pursue (its important to resist the urge to spawnkill here). Then the defending people rush foreward to kill anyone that gets past the perimeter. They flank the flagger when they meet up with him. The offensive people ulitmitly all die, respawn, then also rush to flank the flagger back to base. This usually happens spontaniously...its wierd.
I actually think it might be effective to have team members stay back at key points to gaurd them (such as the 2 floaty islands in Laos). I'm not just talking snipers here though, I think one sniper and one auto guy would be very effective. Then you could just push ahead slowly, always doing your best to keep the ground you already took (this would need a large game). This is just speculation however, as I've never seen this done in a real game.
This is a pretty neat topic, seeing as it gets you to thinking of Soldat almost as an RTS...interesting.

Unlucky 13
January 4, 2005, 3:18 am
Defence and then, when the attackers are down, attack!

bananaboi
January 4, 2005, 3:46 am
sometimes being a crazy bomber(has m79, law and cluster gernades) is good but its suiside.... but having 2 peolpe protect the flag and having 3 people trying to get the flag is my favorite tactic

Aegis
January 4, 2005, 4:11 am
The best defense is a good offense. I notice in most of my winning matches, around 7/8 are moving forward trying to cap the flag, and it puts the enemies on a pure-defensive stance, which makes it even easier to bring more offense in because our base is free of enemies.

hypno
January 4, 2005, 4:55 am
i like having 1-2 campers at my base and the rest rush them

some times run towards them and get 1 to stay at a spot every while so if the guys running die we can keep going on from where the last person is

Spectral
January 4, 2005, 5:17 am
back in 1.05 I seem to remember the trendy strategy as having one defender (barret), and two attackers. Since then Soldat strategy has evolved into the already mentioned "best defense is offense" technique, which I find to indeed be the best. It is important to always cover the base however with this strategy; a team can't count on the attackers getting the flag. Nowadays in clan wars, both sides usually have similar strategies - in a 3v3, two going main route, one alternate route. Thus the element of surprise is pretty non-existent in several maps by going alt route. Thus things like m79 jumping may be used to create an element of surprise, but this creates risk as you cannot help defend the friendly base. It comes down to attacking as a bloc. If the two main attackers are together, it is very difficult for an enemy to get past: at least one kill is ensured in a 2v2 or 2v1 situation in the main route. The alternate runner can go solo, if he reaches the enemy base before the others, he can stall, create a diversion, and allow for his team to get the flag.

As for guns, two autos are the best bet for the main route. Mass spraying...sad, but true. For alternate route, it becomes a difficult call with the m79 being nerfed >;U.

Zero Wiggles Murasame
January 4, 2005, 6:34 am
I rush them, and kill off a few guys. But I have the highest death ratio.

ThaD
January 4, 2005, 9:26 am
quote:Originally posted by Outcastheh, i prefer 1-1-1 attack formation, with all three attacking, one being sweeper(anyone that you encounter, up or down, he follows until hes dead.)
other being the capper(shoots all enemy he encouters but doesnt follow and just runs for the flag) and the main attack/support guy, preferably me with a minime that kills anything shooting the capper...and assumes the capper position if the capper dies.


ehehe Turtle! :PPPP

Meandor
January 4, 2005, 12:40 pm
quote:Originally posted by Unlucky 13Defence and then, when the attackers are down, attack!

You seem to forget that people respawn before you can even reach half of the map. Which is going to make you lose whenever you fail the defensive action.

Spectral
January 4, 2005, 11:06 pm
unless respawn is set to 12 sec.

Wally
January 6, 2005, 12:27 am
A team should have only a few defenders, but offensive players should do their part to make sure that enemies don't run past them. I find that once the flag is captured, most people try to escort the flagger. This is a bad idea because pursuing enemies will simply ignore the escort and gun down the flagger. Instead, your allies should stay a short distance away from the enemy base, picking off anyone that comes near.

Then again, nothing beats the ol' fashioned "half go barrett, half go minigun!11" strategy.

Wopkeuh
January 6, 2005, 1:15 pm
I believe keeping the enemy busy at their own base while the flag is away is also a good strategy.
This is why I think of it as a good strategy:
- When any team scores you can immediately get the flag again.
- Most players go for the kill and saving their own life.
When one of your team has their flag the enemy's mind is off getting it back.
- This way (most of) the team surrounds the enemy base making it easy to get the flag.

Of course there is a flaw in this plan:
- If the enemy manages to get your flag you only get one chance to stop him from delivering it.

Taxista
January 6, 2005, 1:43 pm
I like one defending and tow atacking in 3vs3, one up and one down execpt in maps that is easy to defend the down way. In that case two atackers up.