My idea is to have 3 layers to work with for maps:
Foreground - Everything is at the front.
Midground - What we have to work with now.
Background - Behind everything
Having a foreground layer would eliminate problems with overlapping when trying to put polys on top, and you would not have to worry about collision types since the foreground layer does not affect the actual game.
A Background layer would be really useful for caves, tunnels and buildings. Huge scenery files would no longer be needed for back grounds. This layer could be used for many things like adding hills to a background or buildings.
Scenery could also be placed on the foreground or background layers.
I think this would add a lot more depth to maps, the environments would be much more immersive. I'm sure skilled mappers would be able to make a new generation of maps that would look better and have more depth than current maps.
I did some quickly photoshopped screens of some uses on current maps.
[IMAGE]
Tunnels in Run
[IMAGE]
Rock cave in B2B
[IMAGE]
Tunnels in Abel
Foreground - Everything is at the front.
Midground - What we have to work with now.
Background - Behind everything
Having a foreground layer would eliminate problems with overlapping when trying to put polys on top, and you would not have to worry about collision types since the foreground layer does not affect the actual game.
A Background layer would be really useful for caves, tunnels and buildings. Huge scenery files would no longer be needed for back grounds. This layer could be used for many things like adding hills to a background or buildings.
Scenery could also be placed on the foreground or background layers.
I think this would add a lot more depth to maps, the environments would be much more immersive. I'm sure skilled mappers would be able to make a new generation of maps that would look better and have more depth than current maps.
I did some quickly photoshopped screens of some uses on current maps.
[IMAGE]
Tunnels in Run
[IMAGE]
Rock cave in B2B
[IMAGE]
Tunnels in Abel