CTF AntFarm
by Mirth Prolan
Probably the least sane idea I've had in a while:
Let's create a claustrophobic map that will be FILLED TO THE BRIM with firefights and explosions!
I think I've made it work though.
I present to you:
CAPTURE THE FLAG: ANTFARM
http://www.shattereddays.net/np/images/ctf_AntFarm.zip
[IMAGE]
It's ideas like these that make or break my maps.
I've got another map in the works, so this should tide ye over.
PostScript:
I've played at least 30 minutes of pure CTF AntFarm, and I must say that it's VERY fun if you keep the respawn time at 0. You tend to die a lot (but not TOO much, just enough ;) ) and you might enjoy using the Barret in this map (Did somebody say embarassing close-range sniping? Haha).
So there you are.
My 'second' map.
PostPostScript:
I've figured out shading.
PostPostPostScript:
It's hard to get it nice looking. =(
by Mirth Prolan
Probably the least sane idea I've had in a while:
Let's create a claustrophobic map that will be FILLED TO THE BRIM with firefights and explosions!
I think I've made it work though.
I present to you:
CAPTURE THE FLAG: ANTFARM
http://www.shattereddays.net/np/images/ctf_AntFarm.zip
[IMAGE]
It's ideas like these that make or break my maps.
I've got another map in the works, so this should tide ye over.
PostScript:
I've played at least 30 minutes of pure CTF AntFarm, and I must say that it's VERY fun if you keep the respawn time at 0. You tend to die a lot (but not TOO much, just enough ;) ) and you might enjoy using the Barret in this map (Did somebody say embarassing close-range sniping? Haha).
So there you are.
My 'second' map.
PostPostScript:
I've figured out shading.
PostPostPostScript:
It's hard to get it nice looking. =(