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jump pad ...
Soldat Forums - Soldat Maps & Map Making - Improvements / Suggestions
Tribersman-FR
January 15, 2005, 11:57 am

my idéa is ... simply

create a poly eject the player to the moon when he touch it

cool idéas ?? with this we can do "catapult" or simple "jump pad"

ps: this type of poly would be terribly USEFULL on my Evangelion Map :D

Sprocket
January 15, 2005, 12:00 pm
just maps a map..
and where you jump pads, just put 25 poly through eachother.. and you got a jump pad.

or so i heard.-

The Geologist
January 15, 2005, 12:00 pm
Jump pads have been (unofficially) invented already. Here's the trick:

1) Make a poly in the map maker
2) Copy it, and past that poly about 20+ times over itself
3) Congrats, you just made a jump pad.

Check it out.

Edit: Damnit Sprocket, by 11 seconds!!

Sprocket
January 15, 2005, 12:03 pm
i win:p

NightCabbage
January 15, 2005, 12:34 pm
"create a poly eject the player to the moon when he touch it"

hehe, i luv that, good day :)

Tribersman-FR
January 15, 2005, 12:37 pm
thank for your respond but ...

I've actualy some probleme with no-collide polygone when a make a normal poly

Darkspirit
March 21, 2005, 1:46 am
Yeah, we can already make a jump pad. Put a lot of polys at the same place by copy/paste and it jump.

Have you heard about ctf_Grayspider and ctf_AthleticsA? In those maps, there is jump pads.

Keron Cyst
March 21, 2005, 4:08 am
How on earth does a ton of overlapping polygons make a soldat fly into the air? :-P But that's a nifty trick; I'll be sure to use it in at least one of my maps.