I have a few suggestions, harhar.
-Highres textures
A seperate folder called 'highres' where USERS, not the original creators, can put their own highres, seemingly useless textures (useless as you can barely tell what they are anyway.) Highres textures would have to be same size-ish sortof thing.like.. if the texture was 64x64 it could be.. 128x128, 512x512, etc. You know what I mean. (e.g. C:\Soldat\Highres\Weapons-gfx\Mp5.png)
-I had another idea but I guess it slipped my mind..lesse..
Ah, yes! Another idea was expanding cursor, depending on realisticmode recoil, the players cursor would expand etc, semi-dumb but I'd like it, at least.
-oh and I just remembered a few, sorry!
map background, a picture that just stayed fixed in the center of the screen that moved with the player behind everything in the level
-mm..I'm thinking MAYBE a laserline-sight sorta thing for that annoying sniper, so people at least have a chance to run the hell away before dying. (You know..how HL2 had a blue laserline for the combine snipers)
-Highres textures
A seperate folder called 'highres' where USERS, not the original creators, can put their own highres, seemingly useless textures (useless as you can barely tell what they are anyway.) Highres textures would have to be same size-ish sortof thing.like.. if the texture was 64x64 it could be.. 128x128, 512x512, etc. You know what I mean. (e.g. C:\Soldat\Highres\Weapons-gfx\Mp5.png)
-I had another idea but I guess it slipped my mind..lesse..
Ah, yes! Another idea was expanding cursor, depending on realisticmode recoil, the players cursor would expand etc, semi-dumb but I'd like it, at least.
-oh and I just remembered a few, sorry!
map background, a picture that just stayed fixed in the center of the screen that moved with the player behind everything in the level
-mm..I'm thinking MAYBE a laserline-sight sorta thing for that annoying sniper, so people at least have a chance to run the hell away before dying. (You know..how HL2 had a blue laserline for the combine snipers)