What do you think about it ?
My experience with soldatmaps containing huge scenery files (>500kb) is that the maps aren't playable cause the low fps (frames per second).
Of course this is mainly caused by my not that well equiped computer, but I'm noticing a lot of people have the same problem. I don't think it can be the meaning of soldat, a multiplayer 2D-game, to buy yourself a new pc which runs the newest 3D games easily just to play a few maps. :)
Anyway ... what are your thoughts on this ... ?
Should we keep developing and make awesome looking maps with the use of large scenery-files, only for a certain community to play, or should we make maps, rather small-sized, playable for everyone ?
(Side-issue : Let us also don't forget it takes a while to download large maps when you're on a 56k or isdn connection.)
My experience with soldatmaps containing huge scenery files (>500kb) is that the maps aren't playable cause the low fps (frames per second).
Of course this is mainly caused by my not that well equiped computer, but I'm noticing a lot of people have the same problem. I don't think it can be the meaning of soldat, a multiplayer 2D-game, to buy yourself a new pc which runs the newest 3D games easily just to play a few maps. :)
Anyway ... what are your thoughts on this ... ?
Should we keep developing and make awesome looking maps with the use of large scenery-files, only for a certain community to play, or should we make maps, rather small-sized, playable for everyone ?
(Side-issue : Let us also don't forget it takes a while to download large maps when you're on a 56k or isdn connection.)