I have no Idea if this was suggested before, but if it wasnt, then now you have it.
Just like you can flip polys...why not copy and flip scenery? Seems like a damn good idea to me.
yeah, and additionally u should be able to scale them in ANY way you want. when you scale vertical and horizontal the mapmaker scales the scenery into a scale with different proportions, and that sux, u know what im trying to say?? ;D
Avarax... you want to be able to scale textures while keeping the width:height ratio, right? Just to be sure.
It should also be easyer to delete scenery's maybe they should light up when u place ur cursor on it and when there are more above each other u should be able to chose wich one you want to delete/move/flip.
Mm no more responses? Odd I thought this would reel in a lot.
An excellent idea, but having individual scenery pieces being movable after placement like polys are now would benefit from an even better tool: lasso. This would allow you to select individual polys or sceneries, depending on which mode you are in. I know this has been suggested before, but it never got anywhere.
I dont think this was suggested before..
I'm not exactly sure if this could be done without changing soldat and not just the map maker...
Mmmm... i like your idea mancer, i just dunno why michal did not thought about it before, seriously.
sometimes the obvious is overlooked, i like that idea, its simple, and very worthwhile!! i had to take the scenery that i wanted inverted and opened it with GIMP (awsome prog.) and invert it there and, save it, close the map editor and then open it again so i could use the changes
Posted - 04 Mar 2005
Posted - 28 Jul 2005
As for the actual idea, just make extra .BMPs. For flipping just turn the scenery over (move the mouse cursor to its left).
Actually, polyworks supports all of these ideas. Go download the latest version at #soldat.polyworks in IRC on quakenet. Hope to see you there :)
quote:Originally posted by Avaraxwhen you scale vertical and horizontal the mapmaker scales the scenery into a scale with different proportions, and that sux, u know what im trying to say?? ;D
You can actually get around this. You can use the cursor keys, & the space bar to select either to stretch vertically or horizontally whenever you want, so when you have stretched it horizontally as much as you want, you can change the setting just to stretch vertically without using the mouse, which would just continue to stretch it horizontally when you move your mouse to select a different option.
if this works, i cant begin to thank you rmx!!! i needed a way to move polys with persition (please ignore the whirrring sound is only Merriam Webster spinning in his grave)
I actually think its quite pointless really. No offence but why bother?
Yea, moving and rotationg sceneries after you've placed them is supporeted by polyworks :)