I thought it might be cool if realistic mode made all weapons fire completely differently from their standard counterparts. Or, just to have a completely new mode altogether.
Deagles: Bullets travel slower, but straighter. Should do EXTREME damage at close range (like headshot would be an instant kill), but damage peters off drastically at long ranges.
MP5: Spread of the bullets should be like minigunish, just not so much. Bullets should be faster right when fired, but deal less damage, while having a flatter arc than the way it is now. They should also slow down A LOT when fired at long ranges.
AK74: Bullets fly faster and straighter, but ROF decreased. Reload time also increased
SteryAUG: Fires 3 round bursts ONLY. Shots are fired VERY fast, even faster than MP5, but the reload between each burst would be about a the smae time for a ruger to reload.
Spas12: Same basics apply here as to the MP5, but Damage should be nstant kill at close ranges. Each shot should also take longer to reload.
Ruger77: No changes.
M79: Direct shot would be an instant kill (even with vest). Splash damage would be a lot wider, but hurt less.
BarrettM82A1: Not many chnages, can only be fired from a ground, no aerial. But, even near misses do substantial damage.
FNMinimi: Acuuracy should decrease, but ROF should go up. Bullets travel at varying speeds.
XM214Minigun: Damage increased and recoil decreased. But, shgooting this thing hurts you as well (minutely, like 1 damage every 2 shots)
Socom: Extremely accurate (like ruger), but does less damage and bullets fly slower. ROF goes down too.
Knife: Slash forward with knife, in a horizontal motion. It's still an instant kill, but it's easier to time and has longer reach. Reload time is increased substantially, so time your slashes well.
Chainsaw: Battery lasts for a lot longer, but can't reloaded. Can be thrown to deal heavy damge, but can't be thrown as far as the knife.
LAW: Missle travels in wobblyish path and noticably slower. Click once to fire. Click again while missile is on it's path to detonate the missile. RELOAD IS MUCH LONGER.
Deagles: Bullets travel slower, but straighter. Should do EXTREME damage at close range (like headshot would be an instant kill), but damage peters off drastically at long ranges.
MP5: Spread of the bullets should be like minigunish, just not so much. Bullets should be faster right when fired, but deal less damage, while having a flatter arc than the way it is now. They should also slow down A LOT when fired at long ranges.
AK74: Bullets fly faster and straighter, but ROF decreased. Reload time also increased
SteryAUG: Fires 3 round bursts ONLY. Shots are fired VERY fast, even faster than MP5, but the reload between each burst would be about a the smae time for a ruger to reload.
Spas12: Same basics apply here as to the MP5, but Damage should be nstant kill at close ranges. Each shot should also take longer to reload.
Ruger77: No changes.
M79: Direct shot would be an instant kill (even with vest). Splash damage would be a lot wider, but hurt less.
BarrettM82A1: Not many chnages, can only be fired from a ground, no aerial. But, even near misses do substantial damage.
FNMinimi: Acuuracy should decrease, but ROF should go up. Bullets travel at varying speeds.
XM214Minigun: Damage increased and recoil decreased. But, shgooting this thing hurts you as well (minutely, like 1 damage every 2 shots)
Socom: Extremely accurate (like ruger), but does less damage and bullets fly slower. ROF goes down too.
Knife: Slash forward with knife, in a horizontal motion. It's still an instant kill, but it's easier to time and has longer reach. Reload time is increased substantially, so time your slashes well.
Chainsaw: Battery lasts for a lot longer, but can't reloaded. Can be thrown to deal heavy damge, but can't be thrown as far as the knife.
LAW: Missle travels in wobblyish path and noticably slower. Click once to fire. Click again while missile is on it's path to detonate the missile. RELOAD IS MUCH LONGER.