It would be cool if someone made a level with all these tunnels that turn different ways, have wide and narrow tunnels, and small rooms, like in part of the cambodia level, because the carnage would be insane, and even more hectic if it was like a maze, and if you were lucky/smart you would find a room packed with health and grenades/ the occasional bonuses.
Or a ctf based one, where it's a bunch of winding tunnels, with dead ends all over the place, as well as trap doors making you fall onto other pathways, and the place where the flag was was a little room, it would be cool like this, because if someone took the flag, it would take a hell of a long time to find their way back to base, and skill to survive. Plus if the person with the flag killed themself or died, but killed the enemy as well, the teams would be racing to find it so they could return or recapture the flag.
Any questions?
Or a ctf based one, where it's a bunch of winding tunnels, with dead ends all over the place, as well as trap doors making you fall onto other pathways, and the place where the flag was was a little room, it would be cool like this, because if someone took the flag, it would take a hell of a long time to find their way back to base, and skill to survive. Plus if the person with the flag killed themself or died, but killed the enemy as well, the teams would be racing to find it so they could return or recapture the flag.
Any questions?