many people don't like to play with bots... because after a short time they are to
bad for soldat players...
so i thought about how to give the bots some kind of intelligenty.
maybe every bot should have a kind of a memory:
at the end of the bot files:
so u play a map(4bot unknown) and they remember were they pick up medis, nades,
bonuses, were they killed most people...
<*.bot file>
[BOT]
Name=Admiral
Color1=$00E253EE
Color2=$00394F48
Skin_Color=$00796938
Hair_Color=$005336F5
...
----
Arena
Nades="23,23;56,32;67,34;..."
Medis="56,78;32,96;46,23;..."
...
Best_Score="34,56,78,89,.."
---
..
<end *.bot file>
if a bot is near a nade point he remember he go to it to get nades (maybe u can
make bots to 'see' the nades just hang out a little massage for the bots wich says:
"hey u, here are some nades, get them", so he deosnt run there without getting any
nades). the same thing for medis, here they have to know
that they have low health for example, and there is no enemy so go to the next
point u know nades are :)
in ctf maps the bot make his own waypoints. everything he need to know is in wich
direction the enemys flag is. when he can't come closer to the flag he trys all
things wich are there (jump, fly...) he also save this information. so after a
while u got bots that are a little intelligent.
and the only thing it need to is to allow bots to read and save coordinates or/and
area information.
<*.bot file with ctf informations>
[Bot]
...
----
ctf_Run
Nades="..."
...
Waypoint="74,32-78,39:fly,up,right;..."
...
<end *.bot file>
i think its enought at first... it'll be a big change but one i think make soldier better...
please give ur feedback to this... but not something like "not able to realize" i know there is a way...
if u dont like it make me to know why, not only '[IMAGE]ing idia', 'dont like it.' that deosnt help anyone.
silentpark
bad for soldat players...
so i thought about how to give the bots some kind of intelligenty.
maybe every bot should have a kind of a memory:
at the end of the bot files:
so u play a map(4bot unknown) and they remember were they pick up medis, nades,
bonuses, were they killed most people...
<*.bot file>
[BOT]
Name=Admiral
Color1=$00E253EE
Color2=$00394F48
Skin_Color=$00796938
Hair_Color=$005336F5
...
----
Arena
Nades="23,23;56,32;67,34;..."
Medis="56,78;32,96;46,23;..."
...
Best_Score="34,56,78,89,.."
---
..
<end *.bot file>
if a bot is near a nade point he remember he go to it to get nades (maybe u can
make bots to 'see' the nades just hang out a little massage for the bots wich says:
"hey u, here are some nades, get them", so he deosnt run there without getting any
nades). the same thing for medis, here they have to know
that they have low health for example, and there is no enemy so go to the next
point u know nades are :)
in ctf maps the bot make his own waypoints. everything he need to know is in wich
direction the enemys flag is. when he can't come closer to the flag he trys all
things wich are there (jump, fly...) he also save this information. so after a
while u got bots that are a little intelligent.
and the only thing it need to is to allow bots to read and save coordinates or/and
area information.
<*.bot file with ctf informations>
[Bot]
...
----
ctf_Run
Nades="..."
...
Waypoint="74,32-78,39:fly,up,right;..."
...
<end *.bot file>
i think its enought at first... it'll be a big change but one i think make soldier better...
please give ur feedback to this... but not something like "not able to realize" i know there is a way...
if u dont like it make me to know why, not only '[IMAGE]ing idia', 'dont like it.' that deosnt help anyone.
silentpark