I think it maybe posted before, but i searched for this topic, but didn't see anything about it came out.
Here is the suggestion:
Why don't we have some different types of armors, like a heavy, a middle and a light armor. Make another list next to the weapon list so we can change when we spawn.
Heavy armors-
head shot : 100%
torso shot : 80~90%(maybe make barret can't kill in one shot with trso shot)
leg shot : 70~80%
Run slower, jump lower, use up more boost with jets
(spawn with little vest maybe a good idea)
Middle armors-
head shot : 120%
torso shot : 100%
leg shot : 90%
(as same as what we have now)
Light armors(or no armor)-
head shot : 120%
torso shot : 120%
leg shot : 100%
run and jump a bit faster and higher, use less boost when jets
Maybe we can have different size of each armor, e.g. your body will get big(not taller) because of the big armor, and thiner with light armor. This will make ppl easier to define what armor is the enemy wearing.
Of cause, this can have an opion of turning on/off of each armor, which is that same as the weapons opion.
Here is the suggestion:
Why don't we have some different types of armors, like a heavy, a middle and a light armor. Make another list next to the weapon list so we can change when we spawn.
Heavy armors-
head shot : 100%
torso shot : 80~90%(maybe make barret can't kill in one shot with trso shot)
leg shot : 70~80%
Run slower, jump lower, use up more boost with jets
(spawn with little vest maybe a good idea)
Middle armors-
head shot : 120%
torso shot : 100%
leg shot : 90%
(as same as what we have now)
Light armors(or no armor)-
head shot : 120%
torso shot : 120%
leg shot : 100%
run and jump a bit faster and higher, use less boost when jets
Maybe we can have different size of each armor, e.g. your body will get big(not taller) because of the big armor, and thiner with light armor. This will make ppl easier to define what armor is the enemy wearing.
Of cause, this can have an opion of turning on/off of each armor, which is that same as the weapons opion.