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Weapons described in numbers
Soldat Forums - Soldat Talk - General Discussions
Tomullus
March 25, 2005, 12:59 am
I was recently wondering about the strenght of the weapons in soldat. And I would like to know how do they show in numbers, I mean the health every bullet takes, time reloading and time between every shoot bullet. The same thing with nades and secondary weapons. This could help me find the best auto weapon.

Deleted User
March 25, 2005, 1:07 am
go to the soldat file in C drive and there should be a file called wepons (or somthing like that)
and you can get all the stats and easily wepon strengh moding

Deleted User
March 25, 2005, 1:12 am
RTFM!

http://www.soldat.pl/man/manual-en.html#BRONIE


Felix
March 25, 2005, 1:13 am

Desert Eagle :
Précisions du manuel :
Bullet start speed = 15.83
Bullet start power = 39.9
Shots/Sec. = 3
Reloading = 1.5 sec.
Ammuniton = 7


HK MP5 :
Précisions du manuel :
Bullet start speed = 15.83
Bullet start power = 22.8
Bullets/Sec. = 10
Reloading = 1.75 sec.
Ammuniton = 30


AK 74 :
Précisions du manuel :
Bullet start speed = 20
Bullet start power = 29.28
Bullets/Sec. = 6
Reloading = 2.5 sec.
Ammuniton = 40



Steyr Aug :
Précisions du manuel :
Bullet start speed = 21.66
Bullet start power = 20.8
Bullets/Sec. = 9
Reloading = 1.91 sec.
Ammuniton = 30

Spas 12 :
Bullet start speed = 11.66
Bullet start power = 18.19
Shots/Sec. = 2
Reloading 7 = 2.91 sec.
Ammuniton = 7



Ruger-77 :
Bullet start speed = 27.5
Bullet start power = 83.15
Bullets/Sec. = 2
Reloading = 1.25 sec.
Ammuniton = 4



M79 :
Bullet start speed = 9.58
Bullet start power = 18400
1 bullet in 3 sec.
Reloading = 3 sec.
Ammuniton = 1



Barett M82A1 : Bullet start speed = 45.83
Bullet start power = 272.25
1 bullet in 4 sec.
Reloading = 5 sec.
Ammuniton = 10



M249 (FN Minimi) :
Bullet start speed = 22.5
Bullet start power = 27
Bullets/Sec. = 7
Reloading = 4.16 sec.
Ammuniton = 50



XM214 Minigun :
Bullet start speed = 24.16
Bullet start power = 15.95
Bullets/Sec. = 15
Reloading = 6 sec.
Ammuniton = 100
Startup = 0.83 sec.


Tomullus
March 25, 2005, 1:14 am
WOW thanks

Tomullus
March 25, 2005, 1:22 am
one more thing:
the bullet start power is the health that it takes when shoot close. So what is the health of a soldier?
Oh and does the bullet power change while it goes further? It does for the spas, but is there any difference whether you hit the enemy 5 pixels away or being on the other end of the map?

peemonkey
March 25, 2005, 1:59 am
it loses alot of power at a distance, but some less than others and in different ways. some dont even make it far enough to lose strangth (spas mp5 knife punch etc)

Vijchtidoodah
March 25, 2005, 2:07 am
Actually, the spaz doesn't lose any power, no matter what distance.

MercyM
March 25, 2005, 6:08 am
Yes it does. It loses power, or gains power by the speed.

Ezko
March 25, 2005, 10:45 am
Bullet power does not mean damage. Everyone knows Rugers and Deagles deal the same damage up close, but the Ruger has double power. The SPAS does not lose damage with distance, but rather less of the pellets hit at long distances, because they spread out.

papasurf31
March 25, 2005, 2:48 pm
ezko is right about the spas thing (I've tested, it's true), but ruger and deagles don't do same damage close up, it just seems that way because 83.15 is close to 2 x 39.9 = 79.8.

Tha Doggfather
March 25, 2005, 4:24 pm
quote:Originally posted by VijchtidoodahActually, the spaz doesn't lose any power, no matter what distance.



Did you even play once with spas? ;)

Marine
March 25, 2005, 5:21 pm
Wait, as the bullet speed goes down, does it lose power? O_O

UltraMagnus
March 25, 2005, 6:58 pm
quote:Originally posted by kafer101go to the soldat file in C drive and there should be a file called wepons (or somthing like that)
and you can get all the stats and easily wepon strengh moding


is that how people make modded weapon strength servers?

Keron Cyst
March 25, 2005, 11:46 pm
quote:Originally posted by MarineWait, as the bullet speed goes down, does it lose power? O_O

It seems so, although I didn't really pay much attention to that 'til now. I didn't think Michal had implemented that in :o