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red faction map BETA
Soldat Forums - Soldat Maps & Map Making - Mapping Ideas / Discussions
Vulbastick
April 1, 2005, 10:47 pm
not yet finished...tell me what i should do to it.

http://uploadhut.com/view.php/62676.zip

SCREENSHOT: http://i4.photobucket.com/albums/y140/vulbastick/red.bmp

OR a bigger one: http://tinypic.com/2lubuq

This is the new screenshot and map downlolad with the texture and missing scenery

The Geologist
April 1, 2005, 10:58 pm
Put up an overview please.

Jap_man
April 2, 2005, 4:46 am
uh, you may want to shade that map a little bit there.

Vulbastick
April 2, 2005, 9:21 am
Remember its only a BETA and its my first map, im not sure about how to shade.

Jap_man
April 2, 2005, 9:46 am
Soulsnipa's shading tutorial: http://archive.forums.soldat.pl/topic.php?topic_id=15843
Vijchtidoodah's shading tutorail: http://archive.forums.soldat.pl/topic.php?topic_id=20927

Didimow
April 2, 2005, 9:43 pm
Sweet map. Good waypointing. Shading doesnt matter soooo much on this map.

Alamo
April 2, 2005, 11:55 pm
quote:Originally posted by DidimowSweet map. Good waypointing. Shading doesnt matter soooo much on this map.


I think it does. He does not have to put in transitional effects or something but I do think that you should not be able to see the edge of every vertice.

The map design is not good :( It's too big, not to say huge.

Gen0cide
April 3, 2005, 1:32 am
And also,the red background is hard on the eyes..especially with red polys

MercyM
April 3, 2005, 5:46 am
It needs shading. Red Faction rulz.

Deleted User
April 3, 2005, 2:03 pm
....Every poly has 1 bug! how many poly's are they??

[IMAGE]

POLY HELL!!!!!!!!!

grand_diablo
April 3, 2005, 5:12 pm
beta -> Mapping Ideas Forum

Vulbastick
April 3, 2005, 10:29 pm
whats your problem with the polys?

i meant to change the background colour i forgot sorry. the reason there are so many polys in some places is because you can walk through alot of the walls and i dont just like using big polygons cos it makes the map look a bit boring.

Deleted User
April 4, 2005, 6:15 am
...U get trapped everywhere!!! and jumps suddenly! and the water scenery..(with more must be replaced) it's a good idea with the no collide poly's u use to make tunnels..but problems!

1.Campers!!!!!!!!!!!!!!!!
2.How about the gameplay? it never work so good out in a match with a secret tunnel..espccily when players just walk and suddenly goes down in a tunnel...with so much bugs they get trapped everywhere!
3.The bugs it will be when u don't see where u placed the polygon

Vulbastick
April 4, 2005, 9:11 am
sorry for teh campers i didnt do the blue waypoints, but i dont understand the poly problem it works perfectly on mine...
and the water scenery is crap i know i dont haee ery good scenery and im not sure how i could get good ones for red faction.

Vulbastick
April 4, 2005, 10:12 am
NEW OVERVIEW
http://tinypic.com/2komsy

MercyM
April 4, 2005, 11:49 am
Get a better screenshot.

Deleted User
April 4, 2005, 1:23 pm
Yep!
sign up for free at

www.photobucket.com

and..ok i don't know why but i like a bit the concept of the map..but the map i think need a remake!

Vulbastick
April 6, 2005, 4:18 pm
that isnt much help could you tell me what i need to do to make it better???

Vulbastick
April 6, 2005, 4:34 pm
sorry here is a better UPDATED OVERVIEW.
http://i4.photobucket.com/albums/y140/vulbastick/red.bmp

Vulbastick
April 6, 2005, 4:35 pm
i dont know why its so small...
BUT I WOULD APRECIATE IT IF SOMEONE TOLD ME WHAT I NEED TO DO TO MAKE IT BETTER.

Deleted User
April 6, 2005, 7:50 pm
U know wat??!! it was 1 minute before u're last post!!

there is an an EDIT button!..and yes..check out polybugs and..yes..anything ..try play the map yourself to see wat u need

Vulbastick
April 6, 2005, 8:36 pm
theres an updated download and screen ^

Vulbastick
April 9, 2005, 4:50 pm
THANKS A LOT GUYS
since i posted this i have had only one suggestion of improvement and that was shading, which i have completed so what else does it need!?!?!?!

Deleted User
April 12, 2005, 6:19 am
.uhhh.. shading? ok i think u did good in one corner but the shading must fit in the whole map