Well, here you have it: I did the finishing touches, fixed the bugs. First the credits.
Thanks Soap for the marais texture, because it freaking ownz.
Thanks to everyone in #soldat.mapping who has commented on this map, and to those whom commented in my topic.
Thanks to those who actually tested this map with me, you were a lot of help.
Thanks to LxS for the layers, and chakopoko for the blank scenery lighting ideas.
Now on to the show!
The map is a small, nuubia like ctf, best suited for 2v2. Above that would be a bit chaotic I think. The alternative route is tricky, since you can get killed in the middle, when you jump to the top. I implemented barret-shoot through walls protection, but it doesn't work everywhere, and some part on the map are insant explosive. I didn't waypoint it, because I utterly suck at waypoints.
The pictures:
http://img248.echo.cx/my.php?image=screenshot46vb.png <= overview
http://img117.echo.cx/my.php?image=screenshot52av.png <= not so overview
Download:
http://llsc.us/members/Demonic/uploads/ctf_mare.zip
Have fun, and good luck.
Thanks Soap for the marais texture, because it freaking ownz.
Thanks to everyone in #soldat.mapping who has commented on this map, and to those whom commented in my topic.
Thanks to those who actually tested this map with me, you were a lot of help.
Thanks to LxS for the layers, and chakopoko for the blank scenery lighting ideas.
Now on to the show!
The map is a small, nuubia like ctf, best suited for 2v2. Above that would be a bit chaotic I think. The alternative route is tricky, since you can get killed in the middle, when you jump to the top. I implemented barret-shoot through walls protection, but it doesn't work everywhere, and some part on the map are insant explosive. I didn't waypoint it, because I utterly suck at waypoints.
The pictures:
http://img248.echo.cx/my.php?image=screenshot46vb.png <= overview
http://img117.echo.cx/my.php?image=screenshot52av.png <= not so overview
Download:
http://llsc.us/members/Demonic/uploads/ctf_mare.zip
Have fun, and good luck.