Prisoner Of War
This game-mode is gonna be called POW (prisoner of war) with maps named pow_blabla.
It is different from other team-counting games in that there is only one common point-bar (which counts points).
The longer guards can hold the prisoners of war back, the more points they'll get and the slider moves to the right on the bar.
If a prisoner of war escapes once, the slider moves 15 points left. a team wins when the slider reached a certain point to the left or to the right of the bar (equal in distant for both from zero)
Point counting: ([+] means to the right [-] means to the left
(+1 point for every (12 x [ratio of [guards] to [2 x pow's]]) seconds) - 15 points for every successful escape
This might be confusing so here's an example:
ie.1: let's say a game consists of 4 guards and 4 pow's. Then the slider moves 1 point to the right for every (12 x (4 / (2 x 4))) or 6 seconds and 15 points to the left for every successful escape.
ie.2: let's say a game consists of 8 guards and 2 pow's. Then the slider moves 1 point to the right for every (12 x (8 / (2 x 2))) or 24 seconds and 15 points to the left for every successful escape.
ie.3: let's say a game consists of 3 guards and 6 pow's. Then the slider moves 1 point to the right for every (12 x (3 / (2 x 6))) or 3 seconds and 15 points to the left for every successful escape.
The good thing in this is that one cannot say "TEAMS" because teams don't have to be even; the rate of points given convers the uneven distribution of teams.
Now when you take it to extremes (like the second example) it'll take an awfully long time for blue to win but (hopefully) extreme's like this won't happen.
Other features:
- POW's are going to be wearing an orange overall (like in real prison)
- Guards will be wearing solid blue clothes
- POW's can use these weapons: DEAGLES, HK MP5, STEYR AUG, SPAS, RUGER - SOCOM, KNIFE
- Guards can use all weapons available.
- to successfully have escaped means that you have reached a map-defined vertical (or even horizontal). This line may be actually seen during the game but it mainly servers as the "escape" border.
NOTE: hopefully people won't be too dull-headed to take away the 7 weapons permitted to POW (so that to have no-gun ppl vs gunned ppl (boring....))
This is quite different from the recent game-mode suggetsion called escape in that this idea has a totally differnt game-setup and original features.
comments, suggestions?
EDIT:
kidea by kwanfei: prisoners play advanced mode style; they start with secondaries and the more they kill the more weapons they get.
This game-mode is gonna be called POW (prisoner of war) with maps named pow_blabla.
It is different from other team-counting games in that there is only one common point-bar (which counts points).
The longer guards can hold the prisoners of war back, the more points they'll get and the slider moves to the right on the bar.
If a prisoner of war escapes once, the slider moves 15 points left. a team wins when the slider reached a certain point to the left or to the right of the bar (equal in distant for both from zero)
Point counting: ([+] means to the right [-] means to the left
(+1 point for every (12 x [ratio of [guards] to [2 x pow's]]) seconds) - 15 points for every successful escape
This might be confusing so here's an example:
ie.1: let's say a game consists of 4 guards and 4 pow's. Then the slider moves 1 point to the right for every (12 x (4 / (2 x 4))) or 6 seconds and 15 points to the left for every successful escape.
ie.2: let's say a game consists of 8 guards and 2 pow's. Then the slider moves 1 point to the right for every (12 x (8 / (2 x 2))) or 24 seconds and 15 points to the left for every successful escape.
ie.3: let's say a game consists of 3 guards and 6 pow's. Then the slider moves 1 point to the right for every (12 x (3 / (2 x 6))) or 3 seconds and 15 points to the left for every successful escape.
The good thing in this is that one cannot say "TEAMS" because teams don't have to be even; the rate of points given convers the uneven distribution of teams.
Now when you take it to extremes (like the second example) it'll take an awfully long time for blue to win but (hopefully) extreme's like this won't happen.
Other features:
- POW's are going to be wearing an orange overall (like in real prison)
- Guards will be wearing solid blue clothes
- POW's can use these weapons: DEAGLES, HK MP5, STEYR AUG, SPAS, RUGER - SOCOM, KNIFE
- Guards can use all weapons available.
- to successfully have escaped means that you have reached a map-defined vertical (or even horizontal). This line may be actually seen during the game but it mainly servers as the "escape" border.
NOTE: hopefully people won't be too dull-headed to take away the 7 weapons permitted to POW (so that to have no-gun ppl vs gunned ppl (boring....))
This is quite different from the recent game-mode suggetsion called escape in that this idea has a totally differnt game-setup and original features.
comments, suggestions?
EDIT:
kidea by kwanfei: prisoners play advanced mode style; they start with secondaries and the more they kill the more weapons they get.