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CSSoldat rules and some ideas (UPDATE)
Soldat Forums - Soldat Talk - Game Improvements / Suggestions
Atybrc
May 14, 2005, 3:06 pm
CSSoldat home page -> CS.Soldat2D.ru


Hi all, I have opened 2 CTF a server (ip: 195.98.50.90 port: 23077 ip: 195.98.50.90 port: 23075) with a set of rules #8220; almost as in Counter-Strike #8221; also has named them CTF CSSoldat Servers.
On servers mode is included Real, Surv and I try to make playble Adv mode, a server already are popular (are constantly overflown) in the afternoon.

I would like, that Michel would add some opportunities in following versions of a server.
1) Fix respawn in Survival Mode CTF so that ALL players respawn on their bases (even the alive ones) to prevent unfair players to capture flag right away after it spawned (1. they're invincible; 2. no one can shoot to kill them; 3. plain unfair). so called SpawnFlag phenomenon.

2) Now in Advanced for CTF reception of the weapon depends from flag limit, it is very inconvenient, as it is necessary to reduce flaglimit that players could receive the weapon quickly.
It is necessary to add to make an opportunity to specify exact quantity #1092;#1088;#1072;#1075;#1086;#1074; for reception of the weapon.

3) Somehow change the way one gets new guns in Advance Mode. I suggest:
a) To specify "frequency of appearance" for each gun. the more powerfull the gun is, the less frequent it is.
for instance:
mp5 80%
barret 40%
minimi 50%
etc.

Each additional murder adds +5 % to #8220;power#8221;, i.e. for example 2 kills add 10 % to an estimation barret and now it costs 50 % and consequently the chance of its reception has grown.
(the estimation should be adjusted in a file of a configuration)


b)or each weapon stands out for the certain quantity frags made successively
mp5 2 frags
aug 3 frags
spas 2 frags
(frags, it is necessary to adjust quantity in a file of a configuration)

4) When on a server it is used weapon.ini that at an input the player does not see a greeting of a server (it disappears the description of a loss of the weapon).
Make, that all over again there were parameters of the weapon, and then the greeting was deduced.


5) Make in 3 lines, it will be little bit more convenient than a greeting from the point of view of managers of servers and players (it is possible to specify little bit more text, for example http://, rules etc)
Greeting_Message =
Greeting_Message2 =
Greeting_Message3 =

And change Greeting Message color (Green?)

6) When people look demos, they see all enemies who are even being behind a back.
I offer enemies whom the player did not see in game to make transparent.


15.05.2005

7) Stop "Dead Chat" - deadman can speak only with deadman (Alive do not see "Dead Chat", also as well as spectrators private chat)
OR if the making of a new "dead chat" channel for one little mode do not justify itself, just make that deadman talk only in Spectator Chat.

8) While the round proceeds the weapon lays on the ground.

9) Granades from deadmen fall on the ground near bodies in realistic mode (green boxes) if soldier have some grenades before death.





27.05.2005
Hi all, i want create new CSSodlat server with infiltration mode, but i need help with rules, suggestion and balance. Plz visit in mod home page and support me in forum :)
http://forum.soldat2d.ru/index.php?s=390805b0c4e63c24b6dce5b9ab3590a4&showforum=23?
Dont forget change default language for you
(Russian default)



Hi all, i want create new CSSodlat server with infiltration mode, but i need help with rules, suggestion and balance. Plz visit in mod home page and support me in forum :)

http://forum.soldat2d.ru/index.php?s=390805b0c4e63c24b6dce5b9ab3590a4&showforum=23?
Dont forget change default language for you
(Russian default)


NEW suggestions

Add parameter "select-team time" - Players joined game after will expire this timer (10-30 seconds) instantly die and respawn only after the end of a round.
(It will help against rejoiners)

Add parameter "Gravity" - quantity of a damage at falling on the ground (0-200%) in real mode


Add parameter "Team respawn near bases" after end of round 1 or 0
(0 - disable now work in ctf+surv and inf+surv modes, 1 - enable respawn near bases).
(I hope that i can set this parameter for inf+surv 1, for ctf+surv 0)

Add parameter "Safe Respawn" for survive mod = 0... 5 seconds
(Time in which players are invisible and immortal)



INFILTRATION

Add parameter for Infiltration Survive modes "Time to respawn teams after death" -
Parameter - time of respawn a team after death of its all members
(0-10 seconds)

Add parameter for Infiltration mode "Blue points" - how long received 1 point for a Bravo team (1 point per 0...100 seconds)

Add parameter for Infiltration mode "Red points" - Quantities of points received for a capture flag for Alpha team (0-100 points)

FIX ADVANCED IN INFILTRATION!!!










Leo Da Lunerfox
May 14, 2005, 4:05 pm
These ideas sound good, I support them, especially the survival spawn one...

Avarax
May 14, 2005, 4:58 pm
except the advance mode ideas i support all, but advance sucks anyways :P

Atybrc
May 14, 2005, 5:25 pm
"not good" :P
but we are can make it better

Deleted User
May 14, 2005, 5:46 pm
advanced is like cs......rite?

EspaceeMegadeth
May 14, 2005, 6:07 pm
I played in that server today

Michal Marcinkowski
May 14, 2005, 10:53 pm
The ideas might be good. I like the greetings idea,I think I'm gonna do it.

Atybrc
May 14, 2005, 11:32 pm
Sounds not bad, you will try to realize all of them?
(It will be in the new version of the soldier or a server?)

Will
May 15, 2005, 1:00 am
i would maybe agree or disagree with these ideas but i really cant understand your english, sorry dude.

Atybrc
May 15, 2005, 1:58 am
translate russian-ugly english support by www.translate.ru :))

What have you not understood?
(dont say - all... :\ )

vash763
May 15, 2005, 4:24 am
umm, i can read it.

i really like all of these ideas

Aegis
May 15, 2005, 7:34 am
I love all these ideas. It is FAR too hard to get good weapons in a RS- Advanced server.

Big M:
Fix the bug with CTF RS where if all players die, no one respawns until a map change. And make it so if players rejoin after death during the round they are dead. Those are major problems with Realistic-Survival.

Another problem I noticed is if you combine survival with advanced mode, the players that survive have to die before they can pick their newly acquired weapons. How about popping the weapon select window after each survival?

Btw: Great server, Atybrc.

Pr0ger
May 15, 2005, 12:16 pm
yep, nice

Mini Man
May 15, 2005, 12:46 pm
I support both Atybrc's ideas and Aegis's ideas.

Atybrc - I liked your servers, before you put Advance mode on, i feel that putting Advance mode on kind of kills the object of it being a realistic server, also it isnt like Cs anymore :/

Kyklis
May 15, 2005, 5:02 pm
Yea. I love those CS RS Advance servers, but I hate how you get the weapons. No way should there be money, but there should be a way to customize how many kills OR caps till you get a new wep. If it was kills, then it could go back to being first to 10 caps, and you just have to have a...say 2:1 kill ratio to get new weps or just get 5 kills and you get a new wep. Something like that.

Atybrc
May 15, 2005, 10:01 pm
2All Thanks for support
2All sorry for bad english :(

z1G create CSSoldat page (rules, server settings, (WM) Spreadsheet etc)
http://css.soldat2d.ru/


2Aegis
1) yes, sometime its a problem.
Maybe better way fix it is:
a) Last man alive becomes immortal
b) Round draw (all players resurrect, but probably they will lose the weapon :( )
c) Resurrect 1 or 2 players from each team (Last or random (from F1 list)) the players respawn on their bases, flags respawn as well.

2) read it "1) Fix respawn in Survival Mode CTF so that ALL players respawn on their bases..."
If survived players respawn (not death) he will see weapon window


2 Mini Man I enable Adv for test#8230; Server 23075 will use later R+S, 23077 R+S+A+(WM)


2 Kyklis Read it "3) Somehow change the way one gets new guns in Advance Mode. I suggest..."


Some new ideas

7) Stop "Dead Chat" - deadman can speak only with deadman (Alive do not see "Dead Chat", also as well as spectrators private chat)
OR if the making of a new "dead chat" channel for one little mode do not justify itself, just make that deadman talk only in Spectator Chat.


8) While the round proceeds the weapon lays on the ground.



9) Granades from deadmen fall on the ground near bodies in realistic mode (green boxes) if soldier have some grenades before death.

Deleted User
May 15, 2005, 10:07 pm
These are awesome ideas for all those CS-playing Soldat players out there. (me included)

b_b_b
May 20, 2005, 11:43 am
yup CSS rulez ;). if someone (who didn`t play css) dont agree with me, just enter first serv (port:23077) check ^^.

m00`
May 20, 2005, 11:57 am
i like your ideas, support all

Deleted User
May 20, 2005, 12:06 pm
this sounds good... MM says so, I obey :D

JiggaBlue
May 21, 2005, 8:36 am
Also, you would have to make it where players can't rejoin the team, i was having alot of fun in your servers untell some noobs came in and just kept rejoining every second.

Captain Ben
May 21, 2005, 8:55 am
They should change teams, and still be dead!

Deleted User
May 21, 2005, 2:51 pm
quote:Originally posted by Captain BenThey should change teams, and still be dead!

I agree with this ...

on topic : I support all.

Alamo
May 21, 2005, 4:21 pm
These ideas all sound very good... 101% support from me!

Atybrc
May 26, 2005, 10:34 pm
Hi all, i want create new CSSodlat server with infiltration mode, but i need help with rules, suggestion and balance. Plz visit in mod home page and support me in forum :)

http://forum.soldat2d.ru/index.php?s=390805b0c4e63c24b6dce5b9ab3590a4&showforum=23?
Dont forget change default language for you
(Russian default)


NEW suggestions

Add parameter "select-team time" - Players joined game after will expire this timer (10-30 seconds) instantly die and respawn only after the end of a round.
(It will help against rejoiners)

Add parameter "Gravity" - quantity of a damage at falling on the ground (0-200%) in real mode


Add parameter "Team respawn near bases" after end of round 1 or 0
(0 - disable now work in ctf+surv and inf+surv modes, 1 - enable respawn near bases).
(I hope that i can set this parameter for inf+surv 1, for ctf+surv 0)

Add parameter "Safe Respawn" for survive mod = 0... 5 seconds
(Time in which players are invisible and immortal)



INFILTRATION

Add parameter for Infiltration Survive modes "Time to respawn teams after death" -
Parameter - time of respawn a team after death of its all members
(0-10 seconds)

Add parameter for Infiltration mode "Blue points" - how long received 1 point for a Bravo team (1 point per 0...100 seconds)

Add parameter for Infiltration mode "Red points" - Quantities of points received for a capture flag for Alpha team (0-100 points)

FIX ADVANCED IN INFILTRATION!!!

Deleted User
May 26, 2005, 11:23 pm
this is beyond my understanding, but sounds very nice.. go for it :D

Atybrc
May 27, 2005, 8:04 pm
dont understand?
hmhmhm
tell me... what you cant understand? :(

Jamesmax0
May 31, 2005, 2:22 pm
I dont really see the point in some of these commands. But i support the rest

Atybrc
June 1, 2005, 12:20 pm
I think Inf +S +R +A +WM better than CTF +S +R +A +WM, good and very interest gameplay,but today infiltration doesnt work with +SRA(WM)modes.
(Advanced dosent work in Inf, and when +S+R+WM modes ON -> all players have big lags).

Point settings are necessary to balance chances Alpha and Bravo teams win in a game.





Captain Ben
June 1, 2005, 12:33 pm
A plant the bomb mode would be nice. It'd be like Inflitration on speed!

sbu-spyvin
June 2, 2005, 1:34 pm
Good Server but there come alot of cheaters.

Atybrc
June 2, 2005, 4:54 pm
cheaters? hm... usually its called "luck" and "camp" :)
but players can start vote kick... if he see cheat in game... vote%=60