CSSoldat home page -> CS.Soldat2D.ru
Hi all, I have opened 2 CTF a server (ip: 195.98.50.90 port: 23077 ip: 195.98.50.90 port: 23075) with a set of rules #8220; almost as in Counter-Strike #8221; also has named them CTF CSSoldat Servers.
On servers mode is included Real, Surv and I try to make playble Adv mode, a server already are popular (are constantly overflown) in the afternoon.
I would like, that Michel would add some opportunities in following versions of a server.
1) Fix respawn in Survival Mode CTF so that ALL players respawn on their bases (even the alive ones) to prevent unfair players to capture flag right away after it spawned (1. they're invincible; 2. no one can shoot to kill them; 3. plain unfair). so called SpawnFlag phenomenon.
2) Now in Advanced for CTF reception of the weapon depends from flag limit, it is very inconvenient, as it is necessary to reduce flaglimit that players could receive the weapon quickly.
It is necessary to add to make an opportunity to specify exact quantity #1092;#1088;#1072;#1075;#1086;#1074; for reception of the weapon.
3) Somehow change the way one gets new guns in Advance Mode. I suggest:
a) To specify "frequency of appearance" for each gun. the more powerfull the gun is, the less frequent it is.
for instance:
mp5 80%
barret 40%
minimi 50%
etc.
Each additional murder adds +5 % to #8220;power#8221;, i.e. for example 2 kills add 10 % to an estimation barret and now it costs 50 % and consequently the chance of its reception has grown.
(the estimation should be adjusted in a file of a configuration)
b)or each weapon stands out for the certain quantity frags made successively
mp5 2 frags
aug 3 frags
spas 2 frags
(frags, it is necessary to adjust quantity in a file of a configuration)
4) When on a server it is used weapon.ini that at an input the player does not see a greeting of a server (it disappears the description of a loss of the weapon).
Make, that all over again there were parameters of the weapon, and then the greeting was deduced.
5) Make in 3 lines, it will be little bit more convenient than a greeting from the point of view of managers of servers and players (it is possible to specify little bit more text, for example http://, rules etc)
Greeting_Message =
Greeting_Message2 =
Greeting_Message3 =
And change Greeting Message color (Green?)
6) When people look demos, they see all enemies who are even being behind a back.
I offer enemies whom the player did not see in game to make transparent.
15.05.2005
7) Stop "Dead Chat" - deadman can speak only with deadman (Alive do not see "Dead Chat", also as well as spectrators private chat)
OR if the making of a new "dead chat" channel for one little mode do not justify itself, just make that deadman talk only in Spectator Chat.
8) While the round proceeds the weapon lays on the ground.
9) Granades from deadmen fall on the ground near bodies in realistic mode (green boxes) if soldier have some grenades before death.
27.05.2005
Hi all, i want create new CSSodlat server with infiltration mode, but i need help with rules, suggestion and balance. Plz visit in mod home page and support me in forum :)
http://forum.soldat2d.ru/index.php?s=390805b0c4e63c24b6dce5b9ab3590a4&showforum=23?
Dont forget change default language for you
(Russian default)
Hi all, i want create new CSSodlat server with infiltration mode, but i need help with rules, suggestion and balance. Plz visit in mod home page and support me in forum :)
http://forum.soldat2d.ru/index.php?s=390805b0c4e63c24b6dce5b9ab3590a4&showforum=23?
Dont forget change default language for you
(Russian default)
NEW suggestions
Add parameter "select-team time" - Players joined game after will expire this timer (10-30 seconds) instantly die and respawn only after the end of a round.
(It will help against rejoiners)
Add parameter "Gravity" - quantity of a damage at falling on the ground (0-200%) in real mode
Add parameter "Team respawn near bases" after end of round 1 or 0
(0 - disable now work in ctf+surv and inf+surv modes, 1 - enable respawn near bases).
(I hope that i can set this parameter for inf+surv 1, for ctf+surv 0)
Add parameter "Safe Respawn" for survive mod = 0... 5 seconds
(Time in which players are invisible and immortal)
INFILTRATION
Add parameter for Infiltration Survive modes "Time to respawn teams after death" -
Parameter - time of respawn a team after death of its all members
(0-10 seconds)
Add parameter for Infiltration mode "Blue points" - how long received 1 point for a Bravo team (1 point per 0...100 seconds)
Add parameter for Infiltration mode "Red points" - Quantities of points received for a capture flag for Alpha team (0-100 points)
FIX ADVANCED IN INFILTRATION!!!
Hi all, I have opened 2 CTF a server (ip: 195.98.50.90 port: 23077 ip: 195.98.50.90 port: 23075) with a set of rules #8220; almost as in Counter-Strike #8221; also has named them CTF CSSoldat Servers.
On servers mode is included Real, Surv and I try to make playble Adv mode, a server already are popular (are constantly overflown) in the afternoon.
I would like, that Michel would add some opportunities in following versions of a server.
1) Fix respawn in Survival Mode CTF so that ALL players respawn on their bases (even the alive ones) to prevent unfair players to capture flag right away after it spawned (1. they're invincible; 2. no one can shoot to kill them; 3. plain unfair). so called SpawnFlag phenomenon.
2) Now in Advanced for CTF reception of the weapon depends from flag limit, it is very inconvenient, as it is necessary to reduce flaglimit that players could receive the weapon quickly.
It is necessary to add to make an opportunity to specify exact quantity #1092;#1088;#1072;#1075;#1086;#1074; for reception of the weapon.
3) Somehow change the way one gets new guns in Advance Mode. I suggest:
a) To specify "frequency of appearance" for each gun. the more powerfull the gun is, the less frequent it is.
for instance:
mp5 80%
barret 40%
minimi 50%
etc.
Each additional murder adds +5 % to #8220;power#8221;, i.e. for example 2 kills add 10 % to an estimation barret and now it costs 50 % and consequently the chance of its reception has grown.
(the estimation should be adjusted in a file of a configuration)
b)or each weapon stands out for the certain quantity frags made successively
mp5 2 frags
aug 3 frags
spas 2 frags
(frags, it is necessary to adjust quantity in a file of a configuration)
4) When on a server it is used weapon.ini that at an input the player does not see a greeting of a server (it disappears the description of a loss of the weapon).
Make, that all over again there were parameters of the weapon, and then the greeting was deduced.
5) Make in 3 lines, it will be little bit more convenient than a greeting from the point of view of managers of servers and players (it is possible to specify little bit more text, for example http://, rules etc)
Greeting_Message =
Greeting_Message2 =
Greeting_Message3 =
And change Greeting Message color (Green?)
6) When people look demos, they see all enemies who are even being behind a back.
I offer enemies whom the player did not see in game to make transparent.
15.05.2005
7) Stop "Dead Chat" - deadman can speak only with deadman (Alive do not see "Dead Chat", also as well as spectrators private chat)
OR if the making of a new "dead chat" channel for one little mode do not justify itself, just make that deadman talk only in Spectator Chat.
8) While the round proceeds the weapon lays on the ground.
9) Granades from deadmen fall on the ground near bodies in realistic mode (green boxes) if soldier have some grenades before death.
27.05.2005
Hi all, i want create new CSSodlat server with infiltration mode, but i need help with rules, suggestion and balance. Plz visit in mod home page and support me in forum :)
http://forum.soldat2d.ru/index.php?s=390805b0c4e63c24b6dce5b9ab3590a4&showforum=23?
Dont forget change default language for you
(Russian default)
Hi all, i want create new CSSodlat server with infiltration mode, but i need help with rules, suggestion and balance. Plz visit in mod home page and support me in forum :)
http://forum.soldat2d.ru/index.php?s=390805b0c4e63c24b6dce5b9ab3590a4&showforum=23?
Dont forget change default language for you
(Russian default)
NEW suggestions
Add parameter "select-team time" - Players joined game after will expire this timer (10-30 seconds) instantly die and respawn only after the end of a round.
(It will help against rejoiners)
Add parameter "Gravity" - quantity of a damage at falling on the ground (0-200%) in real mode
Add parameter "Team respawn near bases" after end of round 1 or 0
(0 - disable now work in ctf+surv and inf+surv modes, 1 - enable respawn near bases).
(I hope that i can set this parameter for inf+surv 1, for ctf+surv 0)
Add parameter "Safe Respawn" for survive mod = 0... 5 seconds
(Time in which players are invisible and immortal)
INFILTRATION
Add parameter for Infiltration Survive modes "Time to respawn teams after death" -
Parameter - time of respawn a team after death of its all members
(0-10 seconds)
Add parameter for Infiltration mode "Blue points" - how long received 1 point for a Bravo team (1 point per 0...100 seconds)
Add parameter for Infiltration mode "Red points" - Quantities of points received for a capture flag for Alpha team (0-100 points)
FIX ADVANCED IN INFILTRATION!!!