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LEGEND:
Green = Normal Ground ( Grass Scenery? )
Aqua = Water ( Just a transparent blue scenery square )
Brown X = Those big X scenery things, ya know, the ones from WW2?
Yellow Square = A poly that bullets hit, but players pass through ( To prevent spawn killing )
Red/Blue Dot: Red and Blue teams spawn points
Grey = Concrete Wall .
Blue Square = It was gonna be a regenarating poly, but might be more balanced if it was just a normal poly.
Blue Squares in Grey Squares : Bullets go through, Players don't.
Red Square = Stationary Gun
Green Square = Well, bullets colide, players don't. If this was to work it would have to be a thin poly, and the end of the stationary gun ( where teh bullets go out of ) would have to be sticking through it, or else it wouldn't work. This way whichever team dosen't hold the hill REALLY has to have good m79/grenade skills to kill the turret operator, or they just have to run like hell.
The map shouldb e streched out too, so it takes a bit for the players to get to the middle ( 5-10 seconds ).
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I thought it up a long time ago. It would be a teamatch game, but players would only join blue or red, then the players must rush towards the middle and try to control the center, which would be pretty heavily defended with turrets and such. The stuff above is a bit confusing, as it was made a while ago. I haven't seen a map like this, and I figure it would be pretty fun. The alternative ,I guess, is for it to be CTF and just have the flags put somewheres inaccesible. So you wouldn't know who was winning really, but it could be pretty aparent.
LEGEND:
Green = Normal Ground ( Grass Scenery? )
Aqua = Water ( Just a transparent blue scenery square )
Brown X = Those big X scenery things, ya know, the ones from WW2?
Yellow Square = A poly that bullets hit, but players pass through ( To prevent spawn killing )
Red/Blue Dot: Red and Blue teams spawn points
Grey = Concrete Wall .
Blue Square = It was gonna be a regenarating poly, but might be more balanced if it was just a normal poly.
Blue Squares in Grey Squares : Bullets go through, Players don't.
Red Square = Stationary Gun
Green Square = Well, bullets colide, players don't. If this was to work it would have to be a thin poly, and the end of the stationary gun ( where teh bullets go out of ) would have to be sticking through it, or else it wouldn't work. This way whichever team dosen't hold the hill REALLY has to have good m79/grenade skills to kill the turret operator, or they just have to run like hell.
The map shouldb e streched out too, so it takes a bit for the players to get to the middle ( 5-10 seconds ).
--------------------------------------
I thought it up a long time ago. It would be a teamatch game, but players would only join blue or red, then the players must rush towards the middle and try to control the center, which would be pretty heavily defended with turrets and such. The stuff above is a bit confusing, as it was made a while ago. I haven't seen a map like this, and I figure it would be pretty fun. The alternative ,I guess, is for it to be CTF and just have the flags put somewheres inaccesible. So you wouldn't know who was winning really, but it could be pretty aparent.